SUN Events

If the number of players registered for an event exceeds the Number Of Players listed, you may still register if you would like to be next in line in case of an opening. Players will be added in the order that they registered in the event of a spot opening up.

We currently have 70 games registered for CincyCon 2018.
Click on the numbers below to see the events for that day and type.

DAY BOARD GAMES CARD GAMES ROLE PLAY MINIATURES OTHER
FRI 10 4 0 3 1
SAT 14 6 3 13 2
SUN 8 2 0 3 1

 

SUN BOARD GAMES

 

Fantasy Flight Game Demos

Event #: SUN-BG-1 GM: Danice Schramm
Event Description: Demos and Questions answered on FFG Game Titles
Duration: 4 hour(s)
Scale: Sponsor:
Rules: Time: SUN   Morning
Number of Players: 8
Open Table walk up and play, no tickets required
Registered: 0
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Mansions Of Madness

Event #: SUN-BG-2 GM: Danice Schramm
Event Description: Play the new version with companion application on the Big Screen. Scenario TBD
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Mansions of Maddness 2nd Edition Time: SUN   Afternoon
Number of Players: 5
Tickets Available
Registered: 0
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COMMISSIONED

Event #: SUN-BG-3 GM: Eric Guttag
Event Description: Commissioned is a cooperative/collaborative-style boardgame involving a “reverse” Pandemic and deck-building mechanic. Using a beautifully designed two-sided board, players represent one of six early Christian Apostles who must work together to mature their faith decks, grow the church, collect the books of the New Testament, and overcome persecution (i.e., Trials) from Rome. Each turn, players draw cards from their respective decks (the Arm phase), complete five actions involving Trials, Praying, Sharing, Moving, and Growing (the Live phase), and then purchase new cards (the Mature Phase). During each Live phase, one player becomes the rotating Elder to decide how these five actions will be carried out but with the sage assistance and advise of the other players. You also do not need to know anything about Christianity to be qualified to play! We will be playing the first “Acts of the Apostles” scenario to spread the church and create the New Testament before the Trial Deck runs out or 5 churches are extinguished.
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Commissioned Time: SUN   Morning
Number of Players: 6
Tickets Available
Registered: 0
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ROLL FOR THE GALAXY

Event #: SUN-BG-4 GM: Eric Guttag
Event Description: Roll for the Galaxy is a reimplementation of the classic sci-fi themed phase/action selection game, Race for the Galaxy. In Roll for the Galaxy, players build a tableau of game tiles representing their galactic empire. Over several game rounds, each player creates their galactic empire using custom dice (representing their workers) to explore new game tiles, settle worlds and build developments, produce goods on settled worlds, and ship those goods for Galactic Credits and/or Victory Point chips. Players start each round by secretly rolling dice in their cup behind a screen and then allocating those rolled dice (based on the icon showing on top) under the corresponding icon on a phase strip. Each player also uses one of those rolled dice to select one of the five phases. After all players reveal their dice allocation, the selected phases are resolved with used dice returned to the Citizenry space, and unused dice returned to the player’s cup. Players then manage their empires, including spending Galactic Credits ($) to recruit dice from the Citizenry space to roll for the next round. The player who best manages his/her dice to create the greatest galactic empire of combined total points from placed worlds, developments, and Victory Point chips wins. Beginners and experienced players are welcome!
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Roll for the Galaxy Time: SUN   Afternoon
Number of Players: 5
Tickets Available
Registered: 0
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GIANT SCRUMBRAWL

Event #: SUN-BG-5 GM: Tim Bugher
Event Description: Its ScrumBrawl on a giant 20' x 20' game board. Enjoy all the hysterics and mayhem with life size leprechauns and pixies! ScrumBrawl is a fast paced arena combat sport where you command teams made up of from 50 available unique creatures in a furious battle of wits and luck. 2-4 players but we try and launch each game with 4 so that teams of 2 can compete against each other! Visit our website for more information!
Duration: 1 hour(s)
Scale: 1200% Sponsor: VicTim Games
Rules: ScrumBrawl 1.0 Time: SUN   Morning
Number of Players: 4
Tickets Available
Registered: 0
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GIANT SCRUMBRAWL

Event #: SUN-BG-6 GM: Tim Bugher
Event Description: Its ScrumBrawl on a giant 20' x 20' game board. Enjoy all the hysterics and mayhem with life size leprechauns and pixies! ScrumBrawl is a fast paced arena combat sport where you command teams made up of from 50 available unique creatures in a furious battle of wits and luck. 2-4 players but we try and launch each game with 4 so that teams of 2 can compete against each other! Visit our website for more information!
Duration: 1 hour(s)
Scale: 1200% Sponsor: VicTim Games
Rules: ScrumBrawl 1.0 Time: SUN   Afternoon
Number of Players: 4
Tickets Available
Registered: 0
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Mystic Vale Tournament

Event #: SUN-BG-7 GM: Sean Pittman
Event Description: Base set plus some expansions. Tournament with prizes.
Duration: 5 hour(s)
Scale: Sponsor: Cincinnati Arsenal Gaming
Rules: Time: SUN   Morning
Number of Players: 16
Open Table walk up and play, no tickets required
Registered: 0
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Automobiles from AEG Indy 500

Event #: SUN-BG-8 GM: Sean Pittman
Event Description: Race head to head in multiple races to see who is the best racer!
Duration: T hour(s)
Scale: Sponsor: Cincinnati Arsenal Gaming
Rules: Time: SUN   Morning
Number of Players: 16
Open Table walk up and play, no tickets required
Registered: 0
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SUN CARD GAMES

 

THUNDERSTONE ADVANCE: TOWERS OF RUIN

Event #: SUN-CG-1 GM: Eric Guttag
Event Description: Thunderstone Advance: Towers of Ruin is a fantasy themed deck-building game where players recruit and upgrade heroes in their deck, as well as buy weapons, items, spells, and villagers to help those heroes defeat a horde of monsters (including the dreaded Thunderstone Bearer) advancing through the Dungeon Hall from a monster stack. On each turn, players may choose one of four actions: (1) “select and battle” one of the revealed monsters in a Dungeon Hall space; (2) buy a hero, item, spell, or villager from the Village, as well as upgrade an existing hero using experience tokens; (3) “prepare” their existing hand by discarding one or more cards, and then drawing additional cards up to their hand limit of six cards; or (4) “resting” by removing (destroying) a card in their hand. Depending upon how “deep” the monster is in the Dungeon Hall, the player will need to overcome increasingly adverse Light effects to successfully defeat the selected monster. But watch out!: some monsters may also have one or more Battle and Aftermath effects which may cause loss of hero cards, as well as other undesired effects such as drawing Curse cards into their deck (and even adding such Curse cards to other players’ decks) that adversely impact subsequent battles against monsters and/or purchases from the Village. The game ends when either the Thunderstone Bearer is defeated, or escapes the Dungeon Hall by reaching the most forward (rank 1) space. Players then count up their combined Victory Points (VPs) from all monsters, heroes, and certain other Village cards in their deck with the player having the highest VP total being the winner. Beginners and experienced players are welcome!
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Thunderstone Advance Time: SUN   Afternoon
Number of Players: 5
Tickets Available
Registered: 0
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Smash up from aeg

Event #: SUN-CG-2 GM: Sean Pittman
Event Description: Semi competitive fun style tournament.
Duration: T hour(s)
Scale: Sponsor: Cincinnati Arsenal Gaming
Rules: Time: SUN   Morning
Number of Players: 16
Open Table walk up and play, no tickets required
Registered: 0
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SUN ROLE PLAYING GAMES



SUN TABLE TOP MINIATURES GAMES

 

Attack on Pearson's Column

Event #: SUN-TA-1 GM: Bud Hunter
Event Description: Zulu war of 1879
Zulu army must stop Col Pearson's column from advancing into Zulu territory. 1st time players are welcome as are old hands
Duration: 4 hour(s)
Scale: 25 - 28 mm Sponsor:
Rules: Rifles & Spears Time: SUN   Morning
Number of Players: 10
Open Table walk up and play, no tickets required
Registered: 0
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Necromunda

Event #: SUN-TA-2 GM: Sean Pittman
Event Description: Fight as a gang though the underhive!
Duration: 4 hour(s)
Scale: Sponsor:
Rules: Necromunda Time: SUN   Morning
Number of Players: 10
Open Table walk up and play, no tickets required
Registered: 0
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Shadespire Tournament

Event #: SUN-TA-3 GM: Sean Pittman
Event Description: Fight in the shadespire setting against other factions for total dominance!
Duration: T hour(s)
Scale: Sponsor: Cincinnati Arsenal Gaming
Rules: Time: SUN   Morning
Number of Players: 16
Open Table walk up and play, no tickets required
Registered: 0
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Additional Information:
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SUN OTHER TYPES GAMES

 

Armored Predators

Event #: SUN-OT-1 GM: Jay Thompson
Duration: 4 hour(s)
Event Description: Case Barbarossa 1941 "The German Army invades the Soviet Union, June 1941". It humongous! 15mm tank battle played on a huge battlefield using house rules. Every game is a different scenario. Early German and Soviet armor clash. The Germans have tactical and strategic superiorIty but the Soviets have numbers. Will quality prevail over quantity? Will Hitler's or Stalin's army face defeat in this clash of two titans?
Scale: 15mm Sponsor:
Rules: Armored Predators Time: SUN   Morning
Number of Players: 10
Open Table walk up and play, not tickets required
Registered: 0
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CincyCon
Todays Hours:
5p.m. - Midnight

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