SAT Events

If the number of players registered for an event exceeds the Number Of Players listed, you may still register if you would like to be next in line in case of an opening. Players will be added in the order that they registered in the event of a spot opening up.

We currently have 215 games registered for CincyCon 2017.
Click on the numbers below to see the events for that day and type.

DAY BOARD GAMES CARD GAMES ROLE PLAY MINIATURES OTHER
FRI 21 17 13 17 3
SAT 30 23 25 30 0
SUN 9 12 8 5 2

 

SAT BOARD GAMES

 

Fire in the Lake

Event #: SAT-BG-1 GM: Eric Guttag
Event Description: Good evening FITL fanatics! Fire in the Lake (FITL) is Volume 4 in the award-winning GMT COIN Series depicting the conflict in Vietnam during the time period of 1964-1972 involving insurgent Factions-North Vietnamese (NVA) and Viet Cong (VC)-and counterinsurgent Factions-United States (US) and South Vietnamese (ARVN). Using military, political, and economic actions and exploiting various events, players build and maneuver forces to influence or control the population, extract resources, or otherwise achieve their Faction’s aims. A deck of cards regulates turn order, events, victory checks, etc. We will use a Tournament version of the Short Scenario with Westy’s War marker and piece set up, and one of two preselected 28 Event Card Decks with modified deck preparation/rules. Experience with FITL, or at least the COIN system is expected. Rules link: http://www.gmtgames.com/fireinthelake/FireLake-RULES-Final.pdf
Duration: 4 hour(s)
Scale: Sponsor:
Rules: COIN System Time: SAT 7:00 PM
Number of Players: 4
Tickets Available
Registered: 0
Room ID: Hall A Table ID: A9
Additional Information:
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Roll for the Galaxy

Event #: SAT-BG-3 GM: Eric Guttag
Event Description: Roll for the Galaxy is a reimplementation of the classic sci-fi themed phase/action selection game, Race for the Galaxy. Over several game rounds, each player creates their galactic empire by using custom dice (representing their workers) to explore new game tiles, settle worlds and build developments (represented by those game tiles), produce goods on settled worlds, and ship those goods for Galactic Credits and/or Victory Point chips. Each player uses one of their rolled dice to select one of the five phases. After all players reveal how their dice have been allocated, the selected phases are then resolved simultaneously. The player who best manages his dice to create the greatest galactic empire in terms of combined total points from placed worlds, developments, and Victory Point chips wins. Beginners and experienced players are welcome! Rules link: http://riograndegames.com/getFile.php?id=1837
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: SAT 12:00 PM
Number of Players: 5
Tickets Available
Registered: 3
Room ID: Hall A Table ID: A5
Additional Information:
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AEG Game time

Event #: SAT-BG-4 GM: Sean Pittman
Event Description: Tournaments
Demoes
Open gaming
Duration: 8 hour(s)
Scale: Sponsor: AEG
Rules: AEG games based on library Time: SAT 12:00 PM
Number of Players: 20
Tickets Available
Registered: 0
Room ID: Hall A Table ID: A52
Additional Information:
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AEG Game time

Event #: SAT-BG-5 GM: Sean Pittman
Event Description: Tournaments
Demoes
Open gaming
Duration: 8 hour(s)
Scale: Sponsor: AEG
Rules: AEG games based on library Time: SAT 5:00 PM
Number of Players: 20
Tickets Available
Registered: 0
Room ID: Hall A Table ID: A52
Additional Information:
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Kingdom Builder

Event #: SAT-BG-6 GM: Rammy Meyerowitz
Event Description: Session 1: Learn to play the "Spiel des Jahres" winning area-control game by Donald X. Vaccarino. Easy to learn, but with room for strategy. (Expansions selection will be based on the players' experience levels)
Duration: 1 hour(s)
Scale: Sponsor:
Rules: Time: SAT 9:00 AM
Number of Players: 5
Tickets Available
Registered: 2
Room ID: Hall A Table ID: A9
Additional Information:
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Kingdom Builder (now with Marshlands)

Event #: SAT-BG-7 GM: Rammy Meyerowitz
Event Description: Session 2: Play the "Spiel des Jahres" winning area-control game by Donald X. Vaccarino. We will choose from all expansions and mini expansions.
Duration: 1 hour(s)
Scale: Sponsor:
Rules: Time: SAT 11:00 AM
Number of Players: 5
Tickets Available
Registered: 1
Room ID: Hall A Table ID: A9
Additional Information:
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Power Grid

Event #: SAT-BG-11 GM: Darrell Adkins
Event Description: Compete with your rival power companies to expand your network and be the one to power the most cities when the game ends. Be careful though, if you expand too fast the resources to run your power plants may be snapped up before you have a chance to purchase. Attend auctions to acquire better power plants to supply your growing network, but don't get caught up in the excitement and over pay.

Rules can be found here!

New players are welcome, I am willing to teach.
Minimum age: 13 years old please

Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: SAT 2:00 PM
Number of Players: 5
Tickets Available
Registered: 8
Room ID: Hall A Table ID: A6
Additional Information:
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Star Trek Frontiers

Event #: SAT-BG-12 GM: Floyd Resler
Event Description: Star Trek: Frontiers is designed for 1 to 4 players with multiple competitive, cooperative and solo scenarios. Work together to defeat hostile ships or compete to explore and uncover hidden mysteries. Players need to overcome obstacles to expand their knowledge and use their leadership as they adventure in order to be victorious in their exploration!
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: SAT 4:00 PM
Number of Players: 4
Tickets Available
Registered: 4
Room ID: Hall A Table ID: A10
Additional Information:
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Descent Road to Legend

Event #: SAT-BG-13 GM: Danice Schramm
Event Description: Running of Descent Second Edition using the Road to Legend Application. This will be a sit and go event and anyone can join as players leave 4 players can play at a time. we will be using campaign rules and characters will advance in skill as the day progresses.
Duration: 8 hour(s)
Scale: Sponsor:
Rules: Descent Second Edition Time: SAT 9:00 AM
Number of Players: 8
Tickets Available
Registered: 1
Room ID: Hall A Table ID: A31
Additional Information:
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Giant ScrumBrawl

Event #: SAT-BG-16 GM: Tim Bugher
Event Description: Giant ScrumBrawl with life size leprechauns and pixies! This is going to be a huge 20' x 20' board played with 5" dice and 12" tall playing pieces! All the craziness of normal ScrumBrawl blown-up 1000% so that everyone can see the humiliation!

ScrumBrawl is an arena based gladiatorial sport where up to 4 players summon combatants from a common pool of 50 unique creatures. The action is fast, furious, and often hilarious. You try and score points either by maneuvering various magical orbs into the scoring portal or through the elimination of your opponent’s creatures.

First player or team to 3 points wins!

There will be a ScrumBrawl vendor booth where you can come learn how to play if you are not familiar with how the game works or visit us online at www.scrumbrawl.com to view information about the game and rules.

There will be game sessions on Friday afternoon, Saturday morning, Saturday afternoon, Saturday evening, and Sunday afternoon.
Duration: 1 hour(s)
Scale: 1000% Sponsor: VicTim Games
Rules: SB 1.0 Time: SAT 10 AM
Number of Players: 4
Tickets Available
Registered: 0
Room ID: Hall B Table ID:
Additional Information:
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Giant ScrumBrawl

Event #: SAT-BG-17 GM: Tim Bugher
Event Description: Giant ScrumBrawl with life size leprechauns and pixies! This is going to be a huge 20' x 20' board played with 5" dice and 12" tall playing pieces! All the craziness of normal ScrumBrawl blown-up 1000% so that everyone can see the humiliation!

ScrumBrawl is an arena based gladiatorial sport where up to 4 players summon combatants from a common pool of 50 unique creatures. The action is fast, furious, and often hilarious. You try and score points either by maneuvering various magical orbs into the scoring portal or through the elimination of your opponent’s creatures.

First player or team to 3 points wins!

There will be a ScrumBrawl vendor booth where you can come learn how to play if you are not familiar with how the game works or visit us online at www.scrumbrawl.com to view information about the game and rules.

There will be game sessions on Friday afternoon, Saturday morning, Saturday afternoon, Saturday evening, and Sunday afternoon.
Duration: 1 hour(s)
Scale: 1000% Sponsor: VicTim Games
Rules: SB 1.0 Time: SAT 2 PM
Number of Players: 4
Tickets Available
Registered: 0
Room ID: Hall B Table ID:
Additional Information:
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Giant ScrumBrawl

Event #: SAT-BG-18 GM: Tim Bugher
Event Description: Giant ScrumBrawl with life size leprechauns and pixies! This is going to be a huge 20' x 20' board played with 5" dice and 12" tall playing pieces! All the craziness of normal ScrumBrawl blown-up 1000% so that everyone can see the humiliation!

ScrumBrawl is an arena based gladiatorial sport where up to 4 players summon combatants from a common pool of 50 unique creatures. The action is fast, furious, and often hilarious. You try and score points either by maneuvering various magical orbs into the scoring portal or through the elimination of your opponent’s creatures.

First player or team to 3 points wins!

There will be a ScrumBrawl vendor booth where you can come learn how to play if you are not familiar with how the game works or visit us online at www.scrumbrawl.com to view information about the game and rules.

There will be game sessions on Friday afternoon, Saturday morning, Saturday afternoon, Saturday evening, and Sunday afternoon.
Duration: 1 hour(s)
Scale: 1000% Sponsor: VicTim Games
Rules: SB 1.0 Time: SAT 6 PM
Number of Players: 4
Tickets Available
Registered: 0
Room ID: Hall B Table ID:
Additional Information:
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Full-On Castle Panic!

Event #: SAT-BG-58 GM: Patrick Harris
Event Description: Come play Castle Panic, featuring all three expansions: The Dark Titan, The Wizard's Tower, and Engines of War! The game is easy to learn and tough to master--we welcome new and old players alike.

Castle Panic is a tower defense game, where you work with your fellow players to fend off an invading army of orcs, goblins, trolls, and the Dark Titan Agranok! Send your combatants into the field, or use your court wizard's power to destroy huge swathes. Can you conquer the invading hordes?
Duration: 2 hour(s)
Scale: Sponsor: Fireside Games
Rules: Castle Panic Time: SAT 2:00 PM
Number of Players: 5
Tickets Available
Registered: 5
Room ID: Hall A Table ID: A11
Additional Information:
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Full-On Castle Panic!

Event #: SAT-BG-60 GM: Patrick Harris
Event Description: Come play Castle Panic, featuring all three expansions: The Dark Titan, The Wizard's Tower, and Engines of War! The game is easy to learn and tough to master--we welcome new and old players alike.

Castle Panic is a tower defense game, where you work with your fellow players to fend off an invading army of orcs, goblins, trolls, and the Dark Titan Agranok! Send your combatants into the field, or use your court wizard's power to destroy huge swathes. Can you conquer the invading hordes?
Duration: 2 hour(s)
Scale: Sponsor: Fireside Games
Rules: Castle Panic Time: SAT 5:00 PM
Number of Players: 5
Tickets Available
Registered: 2
Room ID: Hall A Table ID: A11
Additional Information:
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Cthulhu Wars

Event #: SAT-BG-61 GM: Joe Bazeley
Event Description: The Old Ones have risen. Monsters walk the Earth. Humanity is finished but the struggle continues. Which Great Old One will rule the ruins of Earth? Now, you take charge! Cthulhu Wars is a fast-moving strategy game about the end of the world. You take part of various monstrous aliens seeking to dominate the world. You can play as Great Cthulhu himself, or you can take charge of the other factions, such as the slither hordes of the Crawling Chaos, or the insane minions of the Yellow Sign.
Duration: 5 hour(s)
Scale: Sponsor:
Rules: Cthulhu Wars Time: SAT 6:00 PM
Number of Players: 7
Tickets Available
Registered: 5
Room ID: Hall A Table ID: A24
Additional Information:
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Tiny Epic Galaxies

Event #: SAT-BG-62 GM: Alice Woznack
Event Description: Players try to expand their galactic empires by colonizing planets, which gain them victory points. Rolling dice will determine what actions you may take. By spending resources you may also follow actions of other players. Everyone also has a secret mission which may earn end game VP. A lot of strategy in a compact game.
Difficulty rating: 2.5 out of 5. New players welcome.
Age requirement: 13+ yrs
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: SAT 9:00 AM
Number of Players: 4
Tickets Available
Registered: 3
Room ID: Hall A Table ID: A6
Additional Information:
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Through the Ages: A New Story of Civilization

Event #: SAT-BG-63 GM: Alice Woznack
Event Description: This is the new edition 2015. A civilization building game.
Difficulty rating: 4 out of 5
Players must be familiar with either edition. This would be a good opportunity to learn the new edition changes if you have only played the original.
Duration: 6 hour(s)
Scale: Sponsor:
Rules: Time: SAT 5:00 PM
Number of Players: 2
Tickets Available
Registered: 3
Room ID: Hall A Table ID: A5
Additional Information:
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Shadows of Brimstone - Swamps of Death

Event #: SAT-BG-64 GM: Aaron Wentling
Event Description: Cooperative dungeon crawl boardgame set in the 1880's old west mixed with unspeakable horror.

The small town of Brimstone has found Dark Stone up in the hills. The town becomes the epicenter of a cataclysmic magical explosion opening up portals to other worlds down in the mines.
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Flying Frog Productions Time: SAT 9:00 AM
Number of Players: 4
Tickets Available
Registered: 3
Room ID: Hall A Table ID: A10
Additional Information:
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Memoir '44

Event #: SAT-BG-66 GM: Damien Morgan
Event Description: Memoir '44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes.

Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength.

Ages 8+
Good for experienced and inexperienced gamers alike, with different scenarios for different skill levels. Simplistic rules make it quick to learn.
Duration: 1 hour(s)
Scale: Sponsor:
Rules: Time: SAT 2:00 PM
Number of Players: 2
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall A Table ID: A8
Additional Information:
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Xia: Legends of a Drift System

Event #: SAT-BG-67 GM: Levon Helphenstine
Event Description: Xia is a 3 to 5 player, sandbox-style, competitive space adventure. Each player starts as a lowly (but hopeful!) captain of a small starship.

Players fly their ships about the system completing a variety of Missions, exploring new Sectors, and battling other ships. Captains vie with each other for Titles, riches, and, most importantly, Fame.

The most adaptive, risk-taking, and creative players will excel. One captain will rise above the others, surpassing mortality by becoming Legend!
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: SAT 4:00 PM
Number of Players: 5
Tickets Available
Registered: 5
Room ID: Hall A Table ID: A8
Additional Information:
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Scythe with expansion

Event #: SAT-BG-68 GM: Dave Maltbie
Event Description: Scythe is a Worker Placement/Economic Engine board game set in an alternate-history 1920s period. Each player begins the game with different resources (power, coins, combat power, and popularity), a different starting location, and a hidden goal. I have the expansion so we can have up to 7 players! New players welcome!
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: SAT 6:00 PM
Number of Players: 7
Tickets Available
Registered: 4
Room ID: Hall A Table ID: A2
Additional Information:
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The Zombicide Theory

Event #: SAT-BG-69 GM: Mike Catron
Event Description: What happens when the zombies trap Sheldon? How do we get him back? In this special Zombicide mission you will take on the roles of of the main characters from The Big Bang Theory to do what it takes to rescue Sheldon and obliterate the zombies.

This is a custom scenario for Zombicide: Rue Morgue, open to anyone- no experience needed.
Duration: 4 hour(s)
Scale: Sponsor:
Rules: Zombicide: Rue Morgue Time: SAT 9:00 AM
Number of Players: 6
Tickets Available
Registered: 5
Room ID: Hall A Table ID: A11
Additional Information:
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Mysterium

Event #: SAT-BG-70 GM: Stephanie Morgan
Event Description: Mysterium is a cooperative game for 2-7 players (6+ the GM). In Mysterium, one player takes the role of ghost while everyone else represents a medium. The ghost gives clues about the suspects in her death to the mediums, and ultimately guides the mediums to her killer. Age range is 8+ as long as the youth and parents in question are comfortable with the concept of ghosts, psychics, and murder.
Duration: 1 hour(s)
Scale: Sponsor:
Rules: Time: SAT 12:00 PM
Number of Players: 6
Tickets Available
Registered: 0
Room ID: Hall A Table ID: A6
Additional Information:
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Mysterium

Event #: SAT-BG-71 GM: Stephanie Morgan
Event Description: Mysterium is a cooperative game for 2-7 players (6+ the GM). In Mysterium, one player takes the role of ghost while everyone else represents a medium. The ghost gives clues about the suspects in her death to the mediums, and ultimately guides the mediums to her killer. Age range is 8+ as long as the youth and parents in question are comfortable with the concept of ghosts, psychics, and murder.
Duration: 1 hour(s)
Scale: Sponsor:
Rules: Time: SAT 3:00 PM
Number of Players: 6
Tickets Available
Registered: 2
Room ID: Hall A Table ID: A5
Additional Information:
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Constantinopolis

Event #: SAT-BG-72 GM: Richard Davenport
Event Description: The city of Constantinopolis is a perfect venue for an enterprising merchant. Plan out your buildings, gather your resources, hire ships, and expand your shipping empire to become the most famous merchant in the city!
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: SAT 1:00 PM
Number of Players: 5
Tickets Available
Registered: 1
Room ID: Hall A Table ID: A17
Additional Information:
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Mare Nostrum

Event #: SAT-BG-73 GM: Mark Haynes
Event Description: In the Ancient World, civilizations are built upon 3 foundations: Commerce, Construction, and Expansion. As a leader of an ancient Mediterranean Power, each player will need to master all 3 roads to power in order to lead their civilization to dominance and victory.
Mare Nostrum is all about the expansion of one's lands, the construction of new cities, and the dispatching of caravans to take advantage of rare commodities that can either be traded or exploited to build constructions and eventually wonders of the world.
But diplomacy and trade are but one path to greatness. The expansion of your navy and armies can take what should be rightfully yours. Hiring great leaders will further expand your boundaries in quick time.
Controlling a combined total of 4 Wonders and/or Leaders or being the first to build the Pyramids will assure victory. But there are many hurdles to overcome to achieve such heights.
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: SAT 4:00 PM
Number of Players: 6
Tickets Available
Registered: 2
Room ID: Hall A Table ID: A17
Additional Information:
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Tzolkin

Event #: SAT-BG-74 GM: Mark Haynes
Event Description: Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.
During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up. 
The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: SAT 12:00 PM
Number of Players: 4
Tickets Available
Registered: 3
Room ID: Hall A Table ID: A10
Additional Information:
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Great Western Trail

Event #: SAT-BG-75 GM: Stuart Wright
Event Description: You are rival cattlemen in 19th century America, herding cattle in a circular trail from Texas to Kansas City. Your cattle are then shipped by train, earning you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the mastering the Great Western Trail not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. It might also be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.
The winner is the player who manages their herd best and exhibits good timing in mastering the opportunities and pitfalls of the Great Western Trail.
Recommended Age 12+
Beginners and experienced players are welcome! Here's a link to the rules: https://www.youtube.com/watch?v=jHJyEVXzD2I
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: SAT 9:00 AM
Number of Players: 4
Tickets Available
Registered: 5
Room ID: Hall A Table ID: A34
Additional Information:
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Porta Nigra

Event #: SAT-BG-76 GM: Dan Rye
Event Description: The game Porta Nigra (which translates as "black gate") is set in that place and time with the players taking on the roles of Roman architects working on the city gate of Porta Nigra. Each player commands a master builder, who moves around a circular track on the game board, enabling you to buy or build only where this master builder is located. Moving the master builder to farther locations along the track is expensive, so players must plan their movements and builds carefully. The number and type of actions that may be performed on your turn comes from cards in your personal draw deck.

Buildings are erected physically at the various locations around the city using 3D building pieces.
Duration: 3 hour(s)
Scale: Sponsor: Stronghold Games
Rules: Time: SAT 8:00 PM
Number of Players: 3
Tickets Available
Registered: 0
Room ID: Hall A Table ID: A4
Additional Information:
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Stronghold (2nd edition)

Event #: SAT-BG-77 GM: Dan Rye
Event Description: Stronghold is a two-player game telling the story of a siege. Players take opposing sides: one has to defend the stronghold, and the other has to break into the castle as soon as possible. The game board represents the stronghold itself as well as the surrounding terrain, where enemy forces are placed and whence they proceed to the walls.

The defender has a small number of soldiers manning the walls, while the invader has an infinite legion of attacking creatures. A desperate fight takes place every single turn. The invaders build war machines, equip their soldiers, train them, and use black magic rituals to achieve victory. Meanwhile, defenders repair walls, build cannons, train soldiers, and do everything they can to hold the castle as long as possible.

If the invader manages to break into the castle before the end of seven rounds, they win; otherwise the defender wins.
Duration: 3 hour(s)
Scale: Sponsor: Stronghold Games
Rules: Time: SAT 9:00 AM
Number of Players: 2
Tickets Available
Registered: 4
Room ID: Hall A Table ID: A4
Additional Information:
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SAT CARD GAMES

 

Eminent Domain

Event #: SAT-CG-1 GM: Eric Guttag
Event Description: Eminent Domain is a sci-fi themed deck-building game where players grow their space empire by conquering/settling planets and crafting their deck to fit their strategy for gaining ultimate victory. Players may execute an optional “action” by playing one card from their hand. In addition, players must then select and execute one Role card from one of five different stacks on the central card display. Players may “boost” the effect of the selected Role card with other cards in their hand and/or planets in their empire that have the same icon as the selected Role card. Other players may likewise “follow” with cards and/or planets in their hands/empires that have that same icon (or may “dissent” and draw a card from their draw pile)! Whoever has the most combined Influence (from tokens, planets, and technology cards) is the winner. Beginners and experienced players are welcome! Rules link: https://www.boardgamegeek.com/filepage/65653/eminent-domain-english-rulebook-final
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: SAT 9:00 AM
Number of Players: 5
Tickets Available
Registered: 1
Room ID: Hall A Table ID: A5
Additional Information:
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Steve Jackson Games Demo

Event #: SAT-CG-5 GM: Daniel Ware
Event Description: Steve Jackson Games D
Duration: 8 hour(s)
Scale: Sponsor:
Rules: Time: SAT 9:00 AM
Number of Players: 10
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall A Table ID: A16
Additional Information:
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Doctor Who: The Card Game

Event #: SAT-CG-6 GM: Floyd Resler
Event Description: In Doctor Who: The Card Game, players act as the Doctor and his companions to defend specific locations while sending the Doctor's enemies to conquer locations your opponents are trying to protect. Each player starts the game with one location, and cards in the deck consist of attackers, defenders, locations and support cards. To start a turn, you draw two cards, pick up any cards banked from a previous turn, and take the three cards passed to you earlier by the player on your left. You play or bank cards until you have only three in hand, then pass those to the player on your right and end your turn.
Duration: 1 hour(s)
Scale: Sponsor:
Rules: Time: SAT 11:00 AM
Number of Players: 4
Tickets Available
Registered: 1
Room ID: Hall A Table ID: A7
Additional Information:
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Battle Blakes Demo

Event #: SAT-CG-7 GM: Lucas Weese
Event Description: Battle Blakes is a brand new take-that style card game. It's a light-hearted humorous game about destroying your opponents self-esteem (life/hp).

First time players are welcome. The game suits all ages. The rules are easy to learn and able to be picked up within 10 minutes.

In Battle Blakes, each player will use a Character (an imaginary persona of Blake) for the game. You will be playing various types of cards to affect either your own stats (Verbal Assault, Tough Skin, Wit) or your opponents’ stats. You will play up to eight rounds and each round will have a different event that will affect each of the Blakes and may have special effects for a particular Blake. Each player will get one turn during each round where they will either attack another player using a Verbal Assault or engage in a Battle of Wits. The goal is to destroy the other players’ (Blakes’) Self-Esteem becoming the one true Blake.
Duration: 8 hour(s)
Scale: Sponsor:
Rules: Time: SAT 9:00 AM
Number of Players: 4
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall A Table ID: A12
Additional Information:
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Exploding Kittens!

Event #: SAT-CG-22 GM: Sean Nester
Event Description: A highly-strategic, kitty-powered version of Russian Roulette. Players draw cards until someone draws an Exploding Kitten, at which point they explode, they are dead, and they are out of the game — unless that player has a Defuse card, which can defuse the kitten using things like laser pointers, belly rubs, and catnip sandwiches. All of the other cards in the deck are used to move, mitigate, or avoid the Exploding Kittens.

Ages 7+
Will teach new players but will cannot supply them therapy if a kitten explodes in their face.

Each game is quick (~15 minutes), so it can be played several times.
Duration: 1 hour(s)
Scale: Sponsor:
Rules: Time: SAT 9:00 AM
Number of Players: 5
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall A Table ID: A7
Additional Information:
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ROBOT RISE!

Event #: SAT-CG-23 GM: Craig Froehle
Event Description: ROBOT RISE! is a card game for 2-6 players, ages 9+, with a simple premise: Be the last mad scientist standing! Build giant robots, launch nukes, deploy fantastic gadgets, and form temporary alliances with other players to protect your secret hideouts and eliminate your opponents. ROBOT RISE! typically takes 20-30 minutes to play, so walk-ups throughout the day are welcome.
Duration: 1 hour(s)
Scale: Sponsor:
Rules: Time: SAT 3:00 PM
Number of Players: 6
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall A Table ID: A14
Additional Information:
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ROBOT RISE!

Event #: SAT-CG-24 GM: Craig Froehle
Event Description: ROBOT RISE! is a card game for 2-6 players, ages 9+, with a simple premise: Be the last mad scientist standing! Build giant robots, launch nukes, deploy fantastic gadgets, and form temporary alliances with other players to protect your secret hideouts and eliminate your opponents. ROBOT RISE! typically takes 20-30 minutes to play, so walk-ups throughout the day are welcome.
Duration: 1 hour(s)
Scale: Sponsor:
Rules: Time: SAT 5:00 PM
Number of Players: 6
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall A Table ID: A14
Additional Information:
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Harry Potter: Hogwarts Battle

Event #: SAT-CG-25 GM: Karissa Cooper
Event Description: A 2 to 4 player game: In this cooperative game, you will take on the heroic role of Harry Potter, Ron Weasley, Hermione Granger, or Neville Longbottom in order to defeat a series of evil threats. The villains launch attacks against you in their attempts to conquer the wizarding world one location at a time. This game is designed to be played over a series of seven increasingly difficult adventures, to defeat You-Know-Who once and for all!
Duration: 1 hour(s)
Scale: Sponsor:
Rules: Time: SAT 1:00 PM
Number of Players: 4
Tickets Available
Registered: 4
Room ID: Hall A Table ID: A14
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No Thanks!

Event #: SAT-CG-26 GM: Angela Black
Event Description: Simple card game with only two rules, but strategy still comes into play!
Duration: 1 hour(s)
Scale: Sponsor:
Rules: Time: SAT 10:00 AM
Number of Players: 6
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall A Table ID: A8
Additional Information:
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No Thanks!

Event #: SAT-CG-27 GM: Angela Black
Event Description: Simple card game with only two rules, but strategy still comes into play!
Duration: 1 hour(s)
Scale: Sponsor:
Rules: Time: SAT 12:00 PM
Number of Players: 6
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall A Table ID: A8
Additional Information:
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Munchkin Marvel

Event #: SAT-CG-28 GM: Matthew Morabito
Event Description: Come fight for the title of "Ultimate Munchkin" as a S.H.I.E.L.D. agent. We will be using both the expansions so we will be using locations and portals in the game. This also means you will be to find ALL 6! of the infinity gems and use them to aid your success. Team up with your favorite heroes (as allies) and fight classic Marvel villains for the win!

An additional prize for winners and promos for all players.
Duration: 2 hour(s)
Scale: Sponsor: Steve Jackson Games
Rules: Time: SAT 1:00 PM
Number of Players: 6
Tickets Available
Registered: 1
Room ID: Hall A Table ID: A20
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Munchkin Steampunk

Event #: SAT-CG-29 GM: Matthew Morabito
Event Description: Grab your gears, put on your top hat, whack the monsters, and grab the treasure . . . with the power of SCIENCE!

Battle for the title of "Ultimate Munchkin" in the world of steampunk. The first Munchkin to reach level 10 wins it all.

An additional Prize for the winner and promos for all players.
Duration: 2 hour(s)
Scale: Sponsor: Steve Jackson Games
Rules: Time: SAT 4:00 PM
Number of Players: 6
Tickets Available
Registered: 1
Room ID: Hall A Table ID: A20
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Bellum - Open learn to play

Event #: SAT-CG-30 GM: Ryan O'Leary
Event Description: Bellum is a two player non collectible card game where players build their barracks (decks) and try to destroy their opponents keep. To do this players will field units to the battlefield, destroy opposing units and attack their opponents keep. It takes 20 minutes to learn but a while longer to master! Who will you support, The Sapien Kingdoms with their enduring might or the endless wave of the Gobalos Colonies
Duration: 1 hour(s)
Scale: Sponsor:
Rules: Bellum Time: SAT 3:00 PM
Number of Players: 4
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall A Table ID: A21
Additional Information:
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Bellum - Open Learn to Play

Event #: SAT-CG-31 GM: Ryan O'Leary
Event Description: Bellum is a two player non collectible card game where players build their barracks (decks) and try to destroy their opponents keep. To do this players will field units to the battlefield, destroy opposing units and attack their opponents keep. It takes 20 minutes to learn but a while longer to master! Who will you support, The Sapien Kingdoms with their enduring might or the endless wave of the Gobbles Colonies?
Duration: 1 hour(s)
Scale: Sponsor:
Rules: Bellum Time: SAT 5:00 PM
Number of Players: 4
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall A Table ID: A21
Additional Information:
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Play a MIB!

Event #: SAT-CG-32 GM: Richard Davenport
Event Description: Bring out all of your bonuses, extras, and Munchkinly cheats to take on a Steve Jackson MIB in a game of Munchkin Conan & Friends to prove you're the munchkinlyist Munchkin of all!
Duration: 2 hour(s)
Scale: Sponsor: Steve Jackson Games
Rules: Munchkin Time: SAT 7:00 PM
Number of Players: 4
Tickets Available
Registered: 0
Room ID: Hall A Table ID: A23
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magic the gathering draft

Event #: SAT-CG-33 GM: scott williamson
Event Description: At the start of booster draft, each player opens a booster pack,pulls out the basic land card and token unless the basic land is foil then it stays in the pack and picks a single card. (Don’t show the other players what you pick!) Then everyone passes the rest of their pack to player on their left, each player then picks a card from the pack they just received before passing again. This process continues until all the cards in those packs have been drafted. Then each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you do the same with the third pack, passing to the left again.the format is single elimination.
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: SAT 9:00 AM
Number of Players: 8
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall A Table ID: A35-37
Additional Information:
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magic the gathering draft

Event #: SAT-CG-35 GM: scott williamson
Event Description: At the start of booster draft, each player opens a booster pack,pulls out the basic land card and token unless the basic land is foil then it stays in the pack and picks a single card. (Don’t show the other players what you pick!) Then everyone passes the rest of their pack to player on their left, each player then picks a card from the pack they just received before passing again. This process continues until all the cards in those packs have been drafted. Then each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you do the same with the third pack, passing to the left again.the format is single elimination.
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: SAT 2:00 PM
Number of Players: 8
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall A Table ID: A35-37
Additional Information:
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magic the gathering draft

Event #: SAT-CG-37 GM: scott williamson
Event Description: At the start of booster draft, each player opens a booster pack,pulls out the basic land card and token unless the basic land is foil then it stays in the pack and picks a single card. (Don’t show the other players what you pick!) Then everyone passes the rest of their pack to player on their left, each player then picks a card from the pack they just received before passing again. This process continues until all the cards in those packs have been drafted. Then each player opens a second pack, but this time, you pass the pack to your right. After all those cards are drafted, you do the same with the third pack, passing to the left again.the format is single elimination.
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: SAT 5:00 PM
Number of Players: 8
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall A Table ID: A35-37
Additional Information:
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learn and play

Event #: SAT-CG-39 GM: scott williamson
Event Description: come learn how to play magic, we will show you the different decks in all the different formats and if you bring your cards we can help you build something yourself.
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: SAT 10:00 AM
Number of Players: 30
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall A Table ID: A35-37
Additional Information:
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learn and play

Event #: SAT-CG-40 GM: scott williamson
Event Description: come learn how to play magic, we will show you the different decks in all the different formats and if you bring your cards we can help you build something yourself.
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: SAT 3:00 PM
Number of Players: 30
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall A Table ID: A35-37
Additional Information:
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learn and play

Event #: SAT-CG-41 GM: scott williamson
Event Description: come learn how to play magic, we will show you the different decks in all the different formats and if you bring your cards we can help you build something yourself.
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: SAT 6:00 PM
Number of Players: 30
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall A Table ID: A35-37
Additional Information:
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Mystic Vale tournament

Event #: SAT-CG-42 GM: Sean Pittman
Event Description: Mystic Vale card crafting game. Using Swiss style pairing.
3 rounds.
Prizes
Duration: 2 hour(s)
Scale: Sponsor: AEG
Rules: Mystic Vale Time: SAT 2:00 PM
Number of Players: 12
Tickets Available
Registered: 2
Room ID: Hall A Table ID: A15
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Mystic Vale tournament

Event #: SAT-CG-43 GM: Sean Pittman
Event Description: Mystic Vale card crafting game. Using Swiss style pairing.
3 rounds.
Prizes
Duration: 2 hour(s)
Scale: Sponsor: AEG
Rules: Mystic Vale Time: SAT 5:00 PM
Number of Players: 12
Tickets Available
Registered: 0
Room ID: Hall A Table ID: A15
Additional Information:
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SAT ROLE PLAYING GAMES


Pathfinder Society
The Pathfinder Society is running 25 events at Cincycon this year.
A complete list can be viewed on Warhorn at:
https://warhorn.net/events/cincycon-2017/

It is important to note that you pre-register for these events directly on Warhorn.

DRAGON STORM 2.0 Demo 1

Event #: SAT-RP-21 GM: AL BAKER
Duration: 4 hour(s)
Event Description: Attention moms, dads, new gamers and veterans. You are looking for a role-playing game with a rich world and an easy system to learn. A game that emphasizes role-playing and teamwork. You don’t necessarily want to buy into it, but you would like to give it a try.
Dragon Storm is that game! Shape shifting dragons used to rule the world. They often lived and raised families among the humans, elves, dwarves and other races. You have dragon DNA in your ancestry that was energized by a “wild” magic storm. A Dragon Storm. During the storm you shifted for the first time. Either into a dragon, a unicorn, a werewolf, a Pegasus, or a phoenix. Pretty cool, huh?
Unfortunately, you are now hunted by world ruling necromancers who want to drain that power and kill you in doing it.
Fortunately, you were found by a guerilla group, the Valarians, who taught you to harness your power. They have become your family. You have vowed with them, to fight the necromancers, their minions, and the magic warped areas and creatures in the world.
Your character skills are represented with cards. (Veteran gamers, don’t run away screaming! This is not MTG!) As your character grows, you add new skills. Perfect for someone new to roleplaying or to a veteran who wants to try something new. Everything is provided. Ages 12 and up.
Scale: Beginner Sponsor: The Guild For Dragon Storm
Rules: Dragon Storm 2.0 Time: SAT 9:00 AM
Number of Players: 6
Tickets Available
Registered: 0
Room ID: Hall A Table ID: A1
Additional Information:
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Erenburg in Shambles. DRAGON STORM

Event #: SAT-RP-22 GM: AL BAKER
Duration: 4 hour(s)
Event Description: As relatively new Valarians you have not been on many missions. So when the council said this was a simple escort job, you jumped at it. A new shape shifter has taken sanctuary in the trade village of Erenburg. The shifter is currently hidden and the Deacon of the Temple of Elethay will tell you where she is. Meet with the shifter and either convince her to try the Valarian way of life, or escort her to the safety of an Elethay Village, piece of cake, right?
As you come to the edge of the river valley, you look down on beautiful Erenburg. That must be it. Right under the orange storm clouds with the green lightning. The one with the black winged warp spawn flying over it.
You are young. You are new at this. Veterans will tell you. “It is NEVER a piece of cake.”

I can provide characters as necessary. Will teach on the fly.

This is a hybrid game for characters 60 points and below. Role playing emphasized. Ages 12 and up.
Scale: Beginner - intermediate Sponsor: The Guild for Dragon Storm
Rules: Dragon Storm 2.0 Time: SAT 2:00 PM
Number of Players: 6
Tickets Available
Registered: 4
Room ID: Hall A Table ID: A1
Additional Information:
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Are You A Werewolf?

Event #: SAT-RP-23 GM: Derek McCauley
Duration: 1 hour(s)
Event Description: A riveting game of social construct. Uncover the villainy that lives among you and put an end to them before they put an end to you. But beware, your fellow players may kill you off first.

15 people sit in a circle and are given an identity which is to be guarded above all else. Players will vote to kill each other off while werewolves kill in the night.
Objective: Weed out and kill the werewolves, before they kill you.
Scale: Sponsor:
Rules: Moderated Time: SAT 6:00 PM
Number of Players: 15
Open Table walk up and play, not tickets required
Registered: 0
Room ID: Hall A Table ID:
Additional Information:
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Are You A Werewolf?

Event #: SAT-RP-24 GM: Derek McCauley
Duration: 1 hour(s)
Event Description: A riveting game of social construct. Uncover the villainy that lives among you and put an end to them before they put an end to you. But beware, your fellow players may kill you off first.

15 people sit in a circle and are given an identity which is to be guarded above all else. Players will vote to kill each other off while werewolves kill in the night.
Objective: Weed out and kill the werewolves, before they kill you.
Scale: Sponsor:
Rules: Moderated Time: SAT 7:00 PM
Number of Players: 15
Open Table walk up and play, not tickets required
Registered: 0
Room ID: Hall A Table ID:
Additional Information:
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In the name of the Duke

Event #: SAT-RP-25 GM: Dale Miller
Duration: 7 hour(s)
Event Description: It is the time of the renaissance,that means flashing blades,wheel lock pistols, great sailing ships, and high magic, This is a 2 part globe trotting adventure to save the kingdom from a powerful sorcerer. This game is level 0-3 with a funnel beginning.
Scale: Sponsor: -
Rules: Dungeon Crawl Classics Time: SAT 10:00 AM
Number of Players: 7
Tickets Available
Registered: 1
Room ID: Hall A Table ID: A2
Additional Information:
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Donuts and Dungeon Crawl Classics!

Event #: SAT-RP-26 GM: Mark Bishop
Duration: 4 hour(s)
Event Description: Start the day with donuts and Dungeon Crawl Classics. We will be play-testing a four hour game called "Sisters of the Moon Furnace". All participants will be listed in the published module. Awaken atop a tall tower with no recollection of who you are or how you arrived in the cold moonlight. Will you survive your descent to freedom? The dice may have some say...
No experience required; all ages (probably best for 14 years old and up at least) welcomed. Dungeon Crawl Classics is a throwback to the glory days of Dungeons and Dragons. Bring your dice if you have them. Game will begin at 9:30am sharp and end around 1:30pm. Purchase your drinks from the vendors at the hall to support CincyCon; we will bring the donuts!
Scale: theatre of the mind... Sponsor:
Rules: Dungeon Crawl Classics Time: SAT 9:00 AM
Number of Players: 6
Tickets Available
Registered: 14
Room ID: Hall A Table ID: A22
Additional Information:
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Sentience RPG

Event #: SAT-RP-27 GM: Chris Griesinger
Duration: 3 hour(s)
Event Description: Our world is governed by heartless corporations and secret societies. They manufacture war and disease for profit. They treat the world like a deadly game of chess where innocent people become the pawns. You were born to defend humanity, but you were not born human. In Sentience RPG, you are a Chimera – a sentient strain of biotechnology capable of taking over the bodies of human hosts and assimilating their abilities. Through them, you will protect the world while discovering your own humanity in the process. Sentience RPG is a fast-paced, rules-light system with unique role-playing mechanics. No experience necessary!
Scale: Sponsor:
Rules: Custom Time: SAT 9:00 AM
Number of Players: 8
Open Table walk up and play, not tickets required
Registered: 0
Room ID: Hall A Table ID: A24
Additional Information:
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Sentience RPG

Event #: SAT-RP-28 GM: Chris Griesinger
Duration: 3 hour(s)
Event Description: Our world is governed by heartless corporations and secret societies. They manufacture war and disease for profit. They treat the world like a deadly game of chess where innocent people become the pawns. You were born to defend humanity, but you were not born human. In Sentience RPG, you are a Chimera – a sentient strain of biotechnology capable of taking over the bodies of human hosts and assimilating their abilities. Through them, you will protect the world while discovering your own humanity in the process. Sentience RPG is a fast-paced, rules-light system with unique role-playing mechanics. No experience necessary!
Scale: Sponsor:
Rules: Custom Time: SAT 1:00 PM
Number of Players: 8
Open Table walk up and play, not tickets required
Registered: 0
Room ID: Hall A Table ID: A24
Additional Information:
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Night's Black Agents: The Harker Intrusion

Event #: SAT-RP-30 GM: Andrew Adkins
Duration: 4 hour(s)
Event Description: Once, you were a spy. From Moscow to Melbourne, London to Lagos, you worked behind the scenes. But now you know that there's a secret behind all of the secrets. You know that supernatural horrors are really pulling the strings. Now, a mysterious tip-off sends you to Morocco, in an attempt to save the life of a journalist who knows too much.
Scale: Sponsor: Cincinnati Adventurer's Guild
Rules: Night's Black Agents Time: SAT 10:00 AM
Number of Players: 6
Tickets Available
Registered: 3
Room ID: Hall A Table ID: A21
Additional Information:
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Dawn of the Scarlet Sun

Event #: SAT-RP-31 GM: mark wells
Duration: 4 hour(s)
Event Description: Pathfinder Society Module- Dawn of the Scarlet Sun
lvl-4 thru 6
A murderer stalks the streets of Magnimar! The guards are baffled, people huddle in their homes, and whispers spread of death delivered on dark wings. Desperate for aid, the city watch turns to bold adventurers, revealing more of the murders' gruesome details and bringing the heroes in on a daring plan to catch the killer—a plot that makes them a tempting target for the maniac's bloody knife. This dangerous plot sets the heroes on a path fraught with savage creatures, decades-old secrets, and the dark desires of an immortal evil that seeks to pervert a forgotten house of worship. Will they be able to put and end to the slaughter? Or will all of Magnimar drown in the rising tide of blood?
Scale: 3d Sponsor:
Rules: Pathfinder Time: SAT 9:00 AM
Number of Players: 6
Open Table walk up and play, not tickets required
Registered: 0
Room ID: Hall A Table ID: A25
Additional Information:
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Axon Punk: Overdrive

Event #: SAT-RP-32 GM: Colin Kyle
Duration: 2 hour(s)
Event Description: KICKSTARTER COMING IN MARCH! Axon Punk: Overdrive, made in conjunction with the Sugar Gamers (www.sugargamers.com), combines hip hop and classic cyberpunk to synthesize a table-top RPG where players improvise, collaborate, and develop a community together to oppose corporate oppression in the gritty megacities of 2085. The rules are very accessible and streamlined. Try a fast-paced demo to learn the rules and experience the world!
Scale: 2-5 players Sponsor:
Rules: Axon Punk: Overdrive Time: SAT 9:00 AM
Number of Players: 5
Open Table walk up and play, not tickets required
Registered: 0
Room ID: Hall Table ID: A23
Additional Information:
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Axon Punk: Overdrive

Event #: SAT-RP-33 GM: Colin Kyle
Duration: 2 hour(s)
Event Description: KICKSTARTER COMING IN MARCH! Axon Punk: Overdrive, made in conjunction with the Sugar Gamers (www.sugargamers.com), combines hip hop and classic cyberpunk to synthesize a table-top RPG where players improvise, collaborate, and develop a community together to oppose corporate oppression in the gritty megacities of 2085. The rules are very accessible and streamlined. Try a fast-paced demo to learn the rules and experience the world!
Scale: 2-5 players Sponsor:
Rules: Axon Punk: Overdrive Time: SAT 2:00 PM
Number of Players: 5
Open Table walk up and play, not tickets required
Registered: 0
Room ID: Hall A Table ID: A22
Additional Information:
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Axon Punk: Overdrive

Event #: SAT-RP-34 GM: Colin Kyle
Duration: 2 hour(s)
Event Description: KICKSTARTER COMING IN MARCH! Axon Punk: Overdrive, made in conjunction with the Sugar Gamers (www.sugargamers.com), combines hip hop and classic cyberpunk to synthesize a table-top RPG where players improvise, collaborate, and develop a community together to oppose corporate oppression in the gritty megacities of 2085. The rules are very accessible and streamlined. Try a fast-paced demo to learn the rules and experience the world!
Scale: 2-5 players Sponsor:
Rules: Axon Punk: Overdrive Time: SAT 5:00 PM
Number of Players: 5
Open Table walk up and play, not tickets required
Registered: 0
Room ID: Hall A Table ID: A22
Additional Information:
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CSW: One Armed Bandits

Event #: SAT-RP-35 GM: Andrew Klosky
Duration: 2 hour(s)
Event Description: Scenario Description: Crisis looms in New Corinth! A daring armed robbery breaks out in the Grand Marquess casino, putting numerous citizens at risk. Can the Heroes beat the house before the dice come up snake-eyes? (2 Hour demo scenario; rules taught by the creator; new players welcome)
Scale: Sponsor: Blackfall Press, LLC
Rules: Cold Steel Wardens: Roleplaying in the Iron Age of Comics Time: SAT 10:00 AM
Number of Players: 7
Open Table walk up and play, not tickets required
Registered: 0
Room ID: Hall A Table ID: A18
Additional Information:
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CSW: One Armed Bandits

Event #: SAT-RP-36 GM: Andrew Klosky
Duration: 2 hour(s)
Event Description: Scenario Description: Crisis looms in New Corinth! A daring armed robbery breaks out in the Grand Marquess casino, putting numerous citizens at risk. Can the Heroes beat the house before the dice come up snake-eyes? (2 Hour demo scenario; rules taught by the creator; new players welcome)
Scale: Sponsor: Blackfall Press, LLC
Rules: Cold Steel Wardens: Roleplaying in the Iron Age of Comics Time: SAT 2:00 PM
Number of Players: 7
Open Table walk up and play, not tickets required
Registered: 0
Room ID: Hall A Table ID: A18
Additional Information:
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CSW: One Armed Bandits

Event #: SAT-RP-37 GM: Andrew Klosky
Duration: 2 hour(s)
Event Description: Scenario Description: Crisis looms in New Corinth! A daring armed robbery breaks out in the Grand Marquess casino, putting numerous citizens at risk. Can the Heroes beat the house before the dice come up snake-eyes? (2 Hour demo scenario; rules taught by the creator; new players welcome)
Scale: Sponsor: Blackfall Press, LLC
Rules: Cold Steel Wardens: Roleplaying in the Iron Age of Comics Time: SAT 5:00 PM
Number of Players: 7
Open Table walk up and play, not tickets required
Registered: 0
Room ID: Hall A Table ID: A18
Additional Information:
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Corefall

Event #: SAT-RP-38 GM: Jerry Kamil
Duration: 6 hour(s)
Event Description: Steampunk, home brew. Session will be based in a campaign setting that has been on going for 3 years.
Scale: Sponsor: Cincinnati Arsenal Gaming
Rules: D&D 3.5 Time: SAT 1:00 PM
Number of Players: 6
Tickets Available
Registered: 1
Room ID: Hall A Table ID: A4
Additional Information:
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Dragon Storm: You Dirty Rat!

Event #: SAT-RP-42 GM: Michael Winter
Duration: 4 hour(s)
Event Description: ** THIS GAME STARTS AT 7:00 PM NOT 5:00 PM**
For new and/or experienced players. I can provide characters if needed. If you have a character already please keep it to 40 points or less. (Classic, v 2.0, and Hybrid characters welcome).

Here is the description:

You wake up naked and cold in the wilderness. Broken shackles hang from your ankles and wrists. It is looking to storm and your gut tells you that you need to find shelter quickly. There are other people around you and they all appear to be in the same situation. Something about them is familiar but you can't quite remember what happened to you. The name and face of someone named Merkemer keeps popping in to your head. For some reason you know you need to find him; soon.

A strange fear scratches and claws at your thoughts. You see shadows of something coming for you. Something with BIG...NASTY... teeth.

Come prepared to be "changed" in to something new and unusual.
Scale: Sponsor: The Guild for Dragon Storm
Rules: Dragon Storm (1.0 and/or 2.0 - hybrid) Time: SAT 5:00 PM
Number of Players: 6
Tickets Available
Registered: 5
Room ID: Hall A Table ID: A27
Additional Information:
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DND-5e-Arcanis Open Libarary

Event #: SAT-RP-43 GM: Eric Hughes
Duration: 4 hour(s)
Event Description: Living Arcanis is an organized play campaign using the 5th Edition rule set and successor to the original Living Arcanis d20 campaign that was part of the RPGA. The adventures are designed to fall in one of two categories: Hard Points and Soft Points.
Scale: Sponsor: Paradigm Concepts
Rules: Time: SAT 10:00 AM
Number of Players: 7
Tickets Available
Registered: 0
Room ID: Hall A Table ID: A26
Additional Information:
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DND-5e-Arcanis Open Libarary

Event #: SAT-RP-44 GM: Eric Hughes
Duration: 4 hour(s)
Event Description: Living Arcanis is an organized play campaign using the 5th Edition rule set and successor to the original Living Arcanis d20 campaign that was part of the RPGA. The adventures are designed to fall in one of two categories: Hard Points and Soft Points.
Scale: Sponsor:
Rules: DND-5e Time: SAT 3:00 PM
Number of Players: 7
Tickets Available
Registered: 2
Room ID: Hall A Table ID: A26
Additional Information:
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DND-5e-Arcanis Open Libarary

Event #: SAT-RP-45 GM: Eric Hughes
Duration: 4 hour(s)
Event Description: Living Arcanis is an organized play campaign using the 5th Edition rule set and successor to the original Living Arcanis d20 campaign that was part of the RPGA. The adventures are designed to fall in one of two categories: Hard Points and Soft Points.
Scale: Sponsor: Paradigm Concepts
Rules: DND-5e Time: SAT 7:00 PM
Number of Players: 7
Tickets Available
Registered: 0
Room ID: Hall A Table ID: A26
Additional Information:
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Heroes of the City - Bonecrusher

Event #: SAT-RP-46 GM: Jason Brannen
Duration: 6 hour(s)
Event Description: Paragon City. A city of heroes and a shining example of good in a dark world.

Superadine appeared in the streets during the end of the 1970s. Throughout the mid-eighties, Supes became a more and more popular drug. Since then, it seems the Superadine has found its way to the streets once again, and is today one of the many drugs that plague Paragon City, and one of the most dangerous.

Linda Summers is a freelance reporter looking to make a name for herself. She doesn't scare easily, and so she perseveres. These days she's thrown herself into the local gang scene and has written a series of compelling articles about life in gangs. Like any good reporter, she always protects her sources, a fact that has earned her the trust of the people she covers. She will work with heroes, although she has been known to keep important facts from them.

Now she knows about a lab to make Superadine. Someone needs to destroy that drug lab and recover a sample. Can you get it done before they can go into mass production?

Free dice to all players!
Scale: Sponsor: Cincinnati Adventurer's Guild
Rules: Heroes of the City 4.0 (Dungeon World hack) Time: SAT 5:00 PM
Number of Players: 6
Tickets Available
Registered: 1
Room ID: Hall A Table ID: A16
Additional Information:
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Like Rats part 1

Event #: SAT-RP-47 GM: Sean Pittman
Duration: 4 hour(s)
Event Description: Ages 13+

For play with the Pathfinder Role-Playing Game

Level 1 Pre-Gen character sheets will be provided. No experience needed.

"Like Rats", an Age of Ancients adventure by Taylor Turner [Part 1 of 2]

The city of Vaeljavin, in the country of Kjorgerdem, sits along the Karjaven River in the Lofadi Valley. The city acts as a gateway to the capital, Konungurheim, and is of strategic importance. Currently, the city is a bustle with the seasonal meeting of the Jarls taking place. Bitterness between the three rival chiefs has grown throughout the years and each one looks for a way to finally destroy the others under the cover of shadow and behind honeyed words to claim Vaeljavin as their own.

The PCs find themselves trapped in the city, while passing through, by a mysterious flood in the valley that threatens to swallow the city whole, throwing everything into chaos. The Jarls take the opportunity the chaos has caused to finally eliminate their foes for good while feelings of rebellion slowly gain a foothold with the people and threaten to overthrow the ruling class. Can the PCs help restore order amongst the paranoid and scheming Jarls while uncovering the machinations of a mysterious figure known as The Rat and its followers before the city gets ripped apart, or will they too be swept away by the waters of change?
Scale: Sponsor: 2kings games
Rules: Pathfinder Time: SAT 9:00 AM
Number of Players: 6
Tickets Available
Registered: 0
Room ID: Hall A Table ID: A51
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Like Rats part 2

Event #: SAT-RP-48 GM: Sean Pittman
Duration: 4 hour(s)
Event Description: Ages 13+

For play with the Pathfinder Role-Playing Game

Level 1 Pre-Gen character sheets will be provided. No experience needed.

"Like Rats", an Age of Ancients adventure by Taylor Turner [Part 2 of 2]

The city of Vaeljavin, in the country of Kjorgerdem, sits along the Karjaven River in the Lofadi Valley. The city acts as a gateway to the capital, Konungurheim, and is of strategic importance. Currently, the city is a bustle with the seasonal meeting of the Jarls taking place. Bitterness between the three rival chiefs has grown throughout the years and each one looks for a way to finally destroy the others under the cover of shadow and behind honeyed words to claim Vaeljavin as their own.

The PCs find themselves trapped in the city, while passing through, by a mysterious flood in the valley that threatens to swallow the city whole, throwing everything into chaos. The Jarls take the opportunity the chaos has caused to finally eliminate their foes for good while feelings of rebellion slowly gain a foothold with the people and threaten to overthrow the ruling class. Can the PCs help restore order amongst the paranoid and scheming Jarls while uncovering the machinations of a mysterious figure known as The Rat and its followers before the city gets ripped apart, or will they too be swept away by the waters of change?
Scale: Sponsor: 2kings games
Rules: Pathfinder Time: SAT 1:00 PM
Number of Players: 6
Tickets Available
Registered: 0
Room ID: Hall A Table ID: A51
Additional Information:
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Dawn of the Scarlet Sun

Event #: SAT-RP-49 GM: mark wells
Duration: 4 hour(s)
Event Description: Pathfinder Society Module- Dawn of the Scarlet Sun
lvl-4 thru 6
A murderer stalks the streets of Magnimar! The guards are baffled, people huddle in their homes, and whispers spread of death delivered on dark wings. Desperate for aid, the city watch turns to bold adventurers, revealing more of the murders' gruesome details and bringing the heroes in on a daring plan to catch the killer—a plot that makes them a tempting target for the maniac's bloody knife. This dangerous plot sets the heroes on a path fraught with savage creatures, decades-old secrets, and the dark desires of an immortal evil that seeks to pervert a forgotten house of worship. Will they be able to put and end to the slaughter? Or will all of Magnimar drown in the rising tide of blood?
Scale: 3d Sponsor:
Rules: Pathfinder Time: SAT 2:00 PM
Number of Players: 6
Open Table walk up and play, not tickets required
Registered: 0
Room ID: Hall A Table ID: A25
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SAT TABLE TOP MINIATURES GAMES

 

Perfect Timing

Event #: SAT-TA-3 GM: Tom Oxley
Event Description: Boyington's VMF-214 Black Sheep escort B-24s on their return trip from bombing Rabaul town. Elements of the 204th Kokutai want to keep those bombers from getting home.
Duration: 4 hour(s)
Scale: 1/300 Sponsor:
Rules: Check Your 6 Time: SAT 9 AM
Number of Players: 8
Tickets Available
Registered: 5
Room ID: Hall B Table ID: 27
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Ground Attack

Event #: SAT-TA-4 GM: Jeff Russ
Event Description: The Empire wants to capture an important data center. Can the rebels bombers stop the threat. This is a Cinematic Play game
Duration: 4 hour(s)
Scale: Sponsor:
Rules: Star Wars X-wing Time: SAT 9:00 AM
Number of Players: 8
Tickets Available
Registered: 2
Room ID: Hall B Table ID: 17
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Penninsula War - Spain 1808

Event #: SAT-TA-7 GM: Malcolm Sleight
Event Description: Ficticous engagement between the British and French forces in the Penninsula War.

Open event. Walk ups welcome anytime during the game as long as there is space. Stay as long as you wish.

Knowledge of Carnage & Glory computer moderated system is not necessary, so all levels of players are welcome.
Duration: 6 hour(s)
Scale: 28mm Sponsor:
Rules: Carnage & Glory 2 - computer moderated Time: SAT 9 AM
Number of Players: 6
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Lobby 1 Table ID:
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Fly the unfriendly skies

Event #: SAT-TA-8 GM: Bob Wicks
Event Description: Three dimensional World War I air to air combat using 1/72 scale model aircraft. This is a tactical one on one air combat game, plotting your moves and anticipating those of your opponent. Fly to defend the Entente or to further the conquest of Europe by the Central Powers.
Duration: 3 hour(s)
Scale: 1/72 Sponsor: HMGS-GL
Rules: Aerodrome 1.1 Time: SAT 9 AM
Number of Players: 10
Tickets Available
Registered: 0
Room ID: Hall B Table ID: 22
Additional Information:
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Fly the unfriendly skies

Event #: SAT-TA-9 GM: Bob Wicks
Event Description: Three dimensional World War I air to air combat using 1/72 scale model aircraft. This is a tactical one on one air combat game, plotting your moves and anticipating those of your opponent. Fly to defend the Entente or to further the conquest of Europe by the Central Powers.
Duration: 3 hour(s)
Scale: 1/72 Sponsor: HMGS-GL
Rules: Aerodrome 1.1 Time: SAT 1 PM
Number of Players: 10
Tickets Available
Registered: 3
Room ID: Hall B Table ID: 22
Additional Information:
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Fly the unfriendly skies

Event #: SAT-TA-10 GM: Bob Wicks
Event Description: Three dimensional World War I air to air combat using 1/72 scale model aircraft. This is a tactical one on one air combat game, plotting your moves and anticipating those of your opponent. Fly to defend the Entente or to further the conquest of Europe by the Central Powers.
Duration: 3 hour(s)
Scale: 1/72 Sponsor: HMGS-GL
Rules: Aerodrome 1.1 Time: SAT 5 PM
Number of Players: 10
Tickets Available
Registered: 0
Room ID: Hall B Table ID: 22
Additional Information:
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Normandy Sweep

Event #: SAT-TA-11 GM: Daniel Joyce
Event Description: RAF Typhoons sweep ahead of a ground strike. Fw-190s are vectored to intercept.
Duration: 3 hour(s)
Scale: 1/285th Sponsor: I-94 Enterprises
Rules: Check your Six (CY6) Time: SAT 1 PM
Number of Players: 6
Tickets Available
Registered: 3
Room ID: Hall B Table ID: 21
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Siege of Fort Erie - 1814

Event #: SAT-TA-12 GM: Michael Cooper
Event Description: As the British and Canadian forces make a night attack on the entrenched Americans as Fort Erie, the outcome of the War of 1812 hangs in the balance! New and Experienced players welcome.
Duration: 4 hour(s)
Scale: 28mm Sponsor:
Rules: Muskets and Mohawks - Two Hour Wargames Time: SAT 9 PM
Number of Players: 10
Tickets Available
Registered: 7
Room ID: Hall B Table ID: 35
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Star Wars Speeder Bike Battle

Event #: SAT-TA-13 GM: Tom Tumbusch
Event Description: Imperial Scouts and Rebel Commandos face off in this head to head battle on Speeder Bikes. Maneuver against your opponent to line up your shot - but watch out for the trees!

Easy to learn and play rules. All ages are welcome, but players under 12 must be accompanied by an adult.
Duration: 4 hour(s)
Scale: 15mm Sponsor:
Rules: Homegrown Time: SAT 1 PM
Number of Players: 8
Tickets Available
Registered: 2
Room ID: Hall B Table ID: 35
Additional Information:
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Great Miami Canoe Race

Event #: SAT-TA-14 GM: Ted Hall
Event Description: Can your outfit bring the furs to the trading post first, or be thwarted by nature and rival outfits? Simple, fast, and fun rules, will be taught. Young paddlers with guardian vogeurs welcome.
Duration: 3 hour(s)
Scale: 15mm Sponsor: Smethurst Basement
Rules: Paddle Faster, I hear banjoes! Time: SAT 9 AM
Number of Players: 8
Tickets Available
Registered: 1
Room ID: Hall B Table ID: 35
Additional Information:
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The Great War Dogfight

Event #: SAT-TA-15 GM: Nick Yankosky
Event Description: Fight for control of the skies in Europe! Take control of a early 20th Century aeroplane and engage the enemy in air to air combat! Models represent aircraft from early 1915 through last 1918.

New games starting all day long. Duration is approximately 1-1.5 hours depending on the number of players. Players can join an ongoing game or wait for the start of a new game.

Beginners welcome. Game system takes 10-15 minutes to understand...most players are competent within a few turns. Ages 12 & up.

Duration: 1 hour(s)
Scale: 1/144 Sponsor: Rivertown Games
Rules: Blue Skies, Wood and Canvas Time: SAT 10 AM
Number of Players: 20
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall B Table ID: 20
Additional Information:
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New Posting

Event #: SAT-TA-16 GM: Jamie Williamson
Event Description: A squadron leader takes some new pilots up for a shake-down flight. They are jumped by some 109's returning to base from an escort mission.
Duration: 4 hour(s)
Scale: 1/300 Sponsor:
Rules: Check Your 6! Time: SAT 5:30 PM
Number of Players: 4
Tickets Available
Registered: 0
Room ID: Hall B Table ID: 27
Additional Information:
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Battle of Hoth

Event #: SAT-TA-17 GM: Rob Smethurst
Event Description: Take command of Rebel or Imperial forces in this classic Star Wars battle. Can the Rebels hold the line long enough for the transports to escape? Children under 12 are welcome with an adult.
Duration: 3 hour(s)
Scale: 25mm Sponsor: Smethurst Basement
Rules: Modified Time: SAT 10:00 AM
Number of Players: 6
Tickets Available
Registered: 1
Room ID: Hall B Table ID: 37-38
Additional Information:
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The Battle of Hoth

Event #: SAT-TA-18 GM: Ryan Smethurst
Event Description: Command Rebel or Imperial forces in this classic "Star Wars" battle. Can the Rebels hold on long enough for the transports to escape? Fast paced, fun rules for your Cincycon enjoyment! Young commanders with adult subalterns.
Duration: 3 hour(s)
Scale: 25mm Sponsor: Smethurst Basement
Rules: modified TSaTF Time: SAT 4 PM
Number of Players: 6
Tickets Available
Registered: 2
Room ID: Hall B Table ID: 37-38
Additional Information:
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Battle Of Surigao Strait 1944

Event #: SAT-TA-19 GM: Dale Kemper
Event Description: The charge of the Japanese Battleships towards the Pearl Harbor Survivors! Game modified with "what-if?" Japanese reinforcements. Fast Paced easy rules with lotsa dice! Kids welcome with adult admirals present.
Duration: 4 hour(s)
Scale: 1:1200 Sponsor: Houston's Ships Ltd.
Rules: Seapower Time: SAT 4 PM
Number of Players: 6
Tickets Available
Registered: 3
Room ID: Hall B Table ID: 35
Additional Information:
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Bayonets in the Wilderness

Event #: SAT-TA-51 GM: Matt Davidson
Event Description: Action between the Legion of the United States and the Indian Confederation.
Duration: 4 hour(s)
Scale: 28mm Sponsor: Wayne's Legion Historical Gamers
Rules: Muskets and Tomahawks Time: SAT 2 PM
Number of Players: 6
Tickets Available
Registered: 1
Room ID: Hall B Table ID: 33
Additional Information:
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FIGHTING STEAM - Cornfield Ironclad

Event #: SAT-TA-52 GM: Paul Meyer
Event Description: C.S.S. Albemarle was a crude (“built in a cornfield”), but surprisingly effective ironclad that fought the Federal navy to a standstill on the Carolina sounds, causing the Union sailors to try some very unconventional weapons and tactics. In this “what if” mash-up of those battles, both sides will get some of the reinforcements they hoped for, but historically never received.
Fighting Steam is a fast-play game for ACW naval actions inspired by the SPI classic Fighting Sail. It features an innovative, interactive turn sequence and a simple, deadly combat system. Advanced rules retain the playability of the original system while adding a higher level of detail for ships and weapons.
Rules will be taught. Young players welcome with a playing adult
Duration: 4 hour(s)
Scale: 1/1000 Sponsor: NOWS
Rules: FIGHTING STEAM Time: SAT 6 PM
Number of Players: 8
Tickets Available
Registered: 0
Room ID: Hall B Table ID: 17
Additional Information:
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Injurious Games - Keep What You Kill

Event #: SAT-TA-53 GM: Casimir Suchyta
Event Description: Mech vs Mech. We teach you the rules and supply the Mechs. You get to keep a mini of the Mechs you kill.
Mech vs Mech gladiatorial combat inaugurated by Emperor Injurious the First in the year 2173. This is an introductory version of the Injurious Games rules. We teach you the rules and supply the Mechs (and other implements of destruction) and you get to keep a mini of the Mechs you kill.
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Injurious Games - Ottawa Red Shirts Time: SAT 10 AM
Number of Players: 8
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall B Table ID: 15
Additional Information:
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Injurious Games - Keep What You Kill

Event #: SAT-TA-54 GM: Casimir Suchyta
Event Description: Mech vs Mech. We teach you the rules and supply the Mechs. You get to keep a mini of the Mechs you kill.
Mech vs Mech gladiatorial combat inaugurated by Emperor Injurious the First in the year 2173. This is an introductory version of the Injurious Games rules. We teach you the rules and supply the Mechs (and other implements of destruction) and you get to keep a mini of the Mechs you kill.
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Injurious Games - Ottawa Red Shirts Time: SAT 1 PM
Number of Players: 8
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall B Table ID: 15
Additional Information:
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Injurious Games - Keep What You Kill

Event #: SAT-TA-55 GM: Casimir Suchyta
Event Description: Mech vs Mech. We teach you the rules and supply the Mechs. You get to keep a mini of the Mechs you kill.
Mech vs Mech gladiatorial combat inaugurated by Emperor Injurious the First in the year 2173. This is an introductory version of the Injurious Games rules. We teach you the rules and supply the Mechs (and other implements of destruction) and you get to keep a mini of the Mechs you kill.
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Injurious Games - Ottawa Red Shirts Time: SAT 3 PM
Number of Players: 8
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall B Table ID: 15
Additional Information:
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Terminator!

Event #: SAT-TA-56 GM: John Leahy
Event Description: The Resistance attempts to stop the Machines advance!
Duration: 4 hour(s)
Scale: 28mm Sponsor:
Rules: Ultra Fubar Time: SAT 6:00 PM
Number of Players: 4
Tickets Available
Registered: 3
Room ID: Hall B Table ID: 24
Additional Information:
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The Bitter End

Event #: SAT-TA-57 GM: Derek Johns
Event Description: 'Bitter-Enders' attack a British wagon train in South Africa 1902.
Boer players must stop the wagons from leaving the table or face losing the war for good.
Duration: 4 hour(s)
Scale: 25mm Sponsor:
Rules: Sons of the Desert Time: SAT 10:00 AM
Number of Players: 8
Tickets Available
Registered: 1
Room ID: Hall B Table ID: 26
Additional Information:
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The Huns counter attack

Event #: SAT-TA-59 GM: John A Wright
Event Description: The Huns Counter Attack! - Trench Wars Miniatures Game
After being driven out of a small French village by the Americans, the Kaiser's finest regroup and counter-attack. Can the American Doughboys hold with ad-hoc defenses or will the Hun reign supreme with their new weapons.
Duration: 3 hour(s)
Scale: 25mm Sponsor: KRP Miniature painting
Rules: Trench Wars WWI Time: SAT 10:30 AM
Number of Players: 8
Tickets Available
Registered: 2
Room ID: Hall B Table ID: 31
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Chaos Wars Multi-Player Battle

Event #: SAT-TA-60 GM: Jacob Fathbruckner
Event Description: Rank and flank mass combat tabletop fantasy wargaming. When one game ends, another begins, all day or until the Demo Team members collapse. Stop by the tables to find an open seat, and command some forces. We will be running two tables, approx 4 players at each. Multiple Demo Team members will be present to assist. See www.RalPartha.com for details about the game.
Duration: 8 hour(s)
Scale: 25mm Sponsor: Ral Partha / Iron Wind Metals
Rules: Chaos Wars Classic Rules 2.0 Time: SAT 10 AM
Number of Players: 4
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall B Table ID:
Additional Information:
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Chaos Wars Multi-Player Battle

Event #: SAT-TA-61 GM: Jacob Fathbruckner
Event Description: Rank and flank mass combat tabletop fantasy wargaming. When one game ends, another begins, all day or until the Demo Team members collapse. Stop by the tables to find an open seat, and command some forces. We will be running two tables, approx 4 players at each. Multiple Demo Team members will be present to assist. See www.RalPartha.com for details about the game.
Duration: 8 hour(s)
Scale: 25mm Sponsor: Ral Partha / Iron Wind Metals
Rules: Chaos Wars Classic Rules 2.0 Time: SAT 11 AM
Number of Players: 4
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall B Table ID:
Additional Information:
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Chaos Wars Multi-Player Battle

Event #: SAT-TA-62 GM: Jacob Fathbruckner
Event Description: Rank and flank mass combat tabletop fantasy wargaming. When one game ends, another begins, all day or until the Demo Team members collapse. Stop by the tables to find an open seat, and command some forces. We will be running two tables, approx 4 players at each. Multiple Demo Team members will be present to assist. See www.RalPartha.com for details about the game.
Duration: 8 hour(s)
Scale: 25mm Sponsor: Ral Partha / Iron Wind Metals
Rules: Chaos Wars Classic Rules 2.0 Time: SAT 5 PM
Number of Players: 4
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall B Table ID:
Additional Information:
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Learn to Play Ral Partha's Chaos Wars

Event #: SAT-TA-63 GM: Jacob Fathbruckner
Event Description: Learn to play Chaos Wars from a member of the Demo Team.
No gaming experience needed. We will walk you through the game, and answer any and all questions.
Rank and flank mass combat tabletop fantasy wargaming. See www.RalPartha.com for details about the game.
Duration: 2 hour(s)
Scale: 25mm Sponsor: Ral Partha / Iron Wind Metals
Rules: Chaos Wars Classic Rules 2.0 Time: SAT 9 AM
Number of Players: 4
Tickets Available
Registered: 0
Room ID: Hall B Table ID:
Additional Information:
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Learn to Play Ral Partha's Chaos Wars

Event #: SAT-TA-65 GM: Jacob Fathbruckner
Event Description: Learn to play Chaos Wars from a member of the Demo Team.
No gaming experience needed. We will walk you through the game, and answer any and all questions.
Rank and flank mass combat tabletop fantasy wargaming. See www.RalPartha.com for details about the game.
Duration: 2 hour(s)
Scale: 25mm Sponsor: Ral Partha / Iron Wind Metals
Rules: Chaos Wars Classic Rules 2.0 Time: SAT 6 PM
Number of Players: 4
Tickets Available
Registered: 0
Room ID: Hall B Table ID:
Additional Information:
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Battle of Kosludzha

Event #: SAT-TA-66 GM: william favorite
Event Description: This battle was fought on 20 June 1774. It is Russians vs Ottomans. The Russians were outnumbered 3-1 but still managed to rout the Ottomans. This will be played with 28mm figures.
Duration: 4 hour(s)
Scale: Sponsor:
Rules: Black Powder Time: SAT 1 PM
Number of Players: 7
Tickets Available
Registered: 2
Room ID: Hall B Table ID: 11,12
Additional Information:
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Fort Agordat - Italian Colonial Battle

Event #: SAT-TA-67 GM: Chris Mikucki
Event Description: The Italian garrison at Agordat fought off first Sudanese invaders, and now facing Abyssinian natives fighting to cut them off from their supplies.
Duration: 4 hour(s)
Scale: 25mm Sponsor:
Rules: Black Powder Time: SAT 2 PM
Number of Players: 6
Open Table walk up and play, no tickets required
Registered: 0
Room ID: Hall B Table ID: 23
Additional Information:
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