SAT Events

If the number of players registered for an event exceeds the Number Of Players listed, you may still register if you would like to be next in line in case of an opening. Players will be added in the order that they registered in the event of a spot opening up.

We currently have 38 games registered for CincyCon 2020.
Click on the numbers below to see the events for that day and type.

DAY BOARD GAMES CARD GAMES ROLE PLAY MINIATURES OTHER
FRI 10 3 0 4 0
SAT 7 2 1 5 0
SUN 3 3 0 0 0

 

SAT BOARD GAMES

 

ROLL FOR THE GALAXY

Event #: SAT-BG-1 GM: Eric Guttag
Event Description: Can You Roll Your Way to Be the Greatest Space Empire in the Galaxy?

Roll for the Galaxy is a reimplementation of the classic sci-fi themed phase/action selection game, Race for the Galaxy. In Roll for the Galaxy, players build a tableau of game tiles representing their galactic empire. Over several game rounds, each player creates their galactic empire using custom dice (representing their workers) to explore new game tiles, settle worlds and build developments, produce goods on settled worlds, and ship those goods for Galactic Credits and/or Victory Point chips. Players start each round by secretly rolling dice in their cup behind a screen and then allocating those rolled dice (based on the icon showing on top) under the corresponding icon on a phase strip. Each player also uses one of those rolled dice to select one of the five phases. After all players reveal their dice allocation, the selected phases are resolved with used dice returned to the Citizenry space, and unused dice returned to the player’s cup. Players then manage their empires, including spending Galactic Credits ($) to recruit dice from the Citizenry space to roll for the next round. The player who best manages his/her dice to create the greatest galactic empire of combined total points from placed worlds, developments, and Victory Point chips wins. Beginners and experienced players are welcome!
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: SAT   Morning
Number of Players: 5
Tickets Available
Registered: 0
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NEW FRONTIERS

Event #: SAT-BG-2 GM: Eric Guttag
Event Description: Can You Build the Most Successful Galactic Empire?

New Frontiers combines the Puerto Rico action selection mechanic with other features of Race for the Galaxy and Roll for the Galaxy to build a galactic civilization representing Worlds, as well as Developments creating special abilities. Each player starts with an Empire mat with a different Home World on each side, one side of which selected to play face up. Each round players (in turn order determined by position of their priority disk) each select 1 of 7 different action tiles with the player selecting the action tile also getting a particular bonus: (1) Explore (select 1 World tile from the 7 drawn, the player selecting this action gaining an additional World tile); (2) Develop (buy a Development tile to gain new abilities, the player selecting this action paying 1 less credit for that tile); (3) Settle (settle 1 Explored World tile or gain 2 colonists, the player selecting this action gaining 1 additional colonist); (4) Produce (add a good to all production Worlds without goods, the player selecting this action also adding a good to 1 Windfall World without a good, as well as collecting any credit tokens on the Produce tile); (5) Trade, Consume (sell/trade 1 good for credit tokens, then convert/consume remaining goods for VP chips and/or credit tokens through available consume abilities, the player selecting this action gaining 1 VP chip); (6) Retreat into Isolation (the player selecting this action tile only gaining 2 credits); and (7) Send Diplomatic Envoys (the player selecting this action tile only gaining a VP chip and shifting their priority disk from its current position to the first position). The last round of the game occurs when: (a) the Development area of any player’s Empire mat has 10 or more spaces covered; (b) the outside perimeter of any player’s Empire mat has more 7 Settled Worlds (including their home World); (c) the number of colonists left in supply is 4 or fewer; or (d) the initial pool of VP chips is emptied. The player who creates the galactic empire having the most points from their Home World, placed World and Development tiles, plus Victory Point chips wins. Beginners, as well as experienced players are welcome! (Experience with Race for the Galaxy and/or Roll for the Galaxy is helpful, but not required.)
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: SAT   Afternoon
Number of Players: 5
Tickets Available
Registered: 0
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DINOSAUR ISLAND

Event #: SAT-BG-3 GM: Eric Guttag
Event Description: Can You Be the Next Jurassic Park?

Welcome to the next Jurassic Park! Dinosaur Island is primarily a worker placement game where players collect DNA, research DNA sequences of extinct dinosaur species, and then combine the ancient DNA in the correct sequence to bring these prehistoric creatures back to life. Players compete to build the most thrilling park each season, and then work to attract (and keep alive!) the most visitors each season that the park opens.

Do you go big and create a pack of Velociraptors? While they’ll certainly excite potential visitors, you'd better have enough security to keep them within their enclosure. Or they WILL break out and start eating your visitors, and we all know how that ends. You could play it safe and grow a bunch of herbivores, but may not have the most exciting park in the world (sad face). So maybe you’ll buy a roller coaster or two to attract visitors to your park the good old-fashioned way? For experienced players of Dinosaur Island only (at least 3 prior games, knowledge of game rules expected).
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: SAT   Evening
Number of Players: 3
Tickets Available
Registered: 0
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GREAT WESTERN TRAIL + RAILS TO THE NORTH EXPANSION

Event #: SAT-BG-4 GM: Eric Guttag
Event Description: How Well Can You Herd and Ship Your Cattle to the North?

Great Western Trail is a thematic cattle wrangling and railroad shipping game which requires a combination of hand management, deck building, play board and action selection management, etc. to reach Kansas City with the most valuable cattle, as well as move your train far enough ahead to minimize transportation costs. Players must also move their cowboy token from point-to-point on that trail to Kansas City to efficiently to use their own and common buildings on that trail to improve their cattle deck, place new buildings, obtain valuable contracts and hazard tokens, trade with the Indians, use/improve the abilities of their player boards, and much more. There are many paths to victory by hiring cowboys to improve your herd, craftsman to construct more and improved buildings, and/or engineers to move your train more rapidly forward on the rail line.

The Rails to the North expansion modifies the existing railway system of the base game to offer new paths for players to compete on as they grow their cow herding businesses. Besides 2 new buildings, this expansion offers a new auxiliary action for expanding your rail network from the main rail line by discarding 2-value cattle cards to place one or two branchlet tokens on this expanded rail network. For experienced players of Great Western Trail only (at least 3 prior games with base game and/or Rails to the North expansion, knowledge of base game, plus expansion rules is expected).
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: SAT   Evening
Number of Players: 3
Tickets Available
Registered: 0
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Hunt for the Ember Crown

Event #: SAT-BG-5 GM: Danice Schramm
Event Description: In Hunt for the Ember Crown, your fellowship will be tested by eleven new adventures that feature branching paths, taking your group from the roads of Bree-land to the slopes of the Blue Mountains and beyond as you hunt for the elusive Ember Crown! This will be a sit and go event 5 Characters avalible sit down take over a character as you have time or sign up for whole slot. Characters will progress through the camapign all weekend.
Duration: 3 hour(s)
Scale: Sponsor:
Rules: The Lord of the Rings: Journeys in Middle-earth Time: SAT   Morning
Number of Players: 5
Tickets Available
Registered: 0
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Arkham Horror The Final Hour

Event #: SAT-BG-6 GM: Danice Schramm
Event Description: You arrived too late to stop the loathsome rite, and a monstrous, transdimensional Ancient One tears through reality. An iridescent rift slashes across the darkened skies, heralding the nightmarish creatures that pour into the hallowed buildings of Miskatonic University. As howls and screams cut through the night, there is only one path left for your fearless investigators—hold back the horde long enough to somehow reverse the summoning.
Duration: 1 hour(s)
Scale: Sponsor:
Rules: Arkham Horror: Final Hour Time: SAT   Afternoon
Number of Players: 4
Tickets Available
Registered: 0
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Arkham Horror Third Edition w Dead Of Night

Event #: SAT-BG-7 GM: Danice Schramm
Event Description: he year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.
Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.
Duration: 4 hour(s)
Scale: Sponsor:
Rules: Arkham Horror Third Edition FFG Time: SAT   Evening
Number of Players: 6
Tickets Available
Registered: 0
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SAT CARD GAMES

 

RACE FOR THE GALAXY

Event #: SAT-CG-1 GM: Eric Guttag
Event Description: Can You Lead One of Earth’s Former Colonies to Be the Most Successful in the Galaxy?

Race for the Galaxy is the classic sci-fi themed phase/action selection game using cards to build a galactic civilization representing worlds, as well as technical and social developments. In each round, players secretly and simultaneously choose one of seven possible action cards representing one of those five phases, and then reveals those selected action cards. For those selected phases, every player performs that phase’s action, with the player(s) selecting that phase also getting a bonus. Explore to draw more cards. Develop cards (diamond-shaped) to gain special powers and bonuses. Settle black circle-shaped worlds by discarding cards, or conqueror red circle-shaped worlds using red military points. Consume Produced goods for Victory Point chips, or to gain more cards through trade. Produce goods on settled worlds having one of four colors (blue, brown, green or yellow) for later Consume actions. The player who creates the galactic empire having the most points from placed world and development cards, plus Victory Point chips wins. Beginners, including those who would like to “demystify” Race’s card iconography, as well as experienced players are welcome! May include The Gathering Storm expansion for those who are interested.
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: SAT   Afternoon
Number of Players: 4
Tickets Available
Registered: 0
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Marvel Champions: The Card Game

Event #: SAT-CG-2 GM: Danice Schramm
Event Description: Iron Man and Black Panther team up to stop Rhino from rampaging through the streets of New York. Captain Marvel and Spider-Man battle Ultron as he threatens global annihilation. Do you have what it takes to join the ranks of these legendary heroes and become a champion?
Jump into the Marvel Universe with Marvel Champions: The Card Game, a cooperative Living Card Game® for one to four players!
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Marvel Champions: The Card Game Time: SAT   Afternoon
Number of Players: 4
Tickets Available
Registered: 0
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SAT ROLE PLAYING GAMES



Cthulhu goes Greek

Event #: SAT-RP-1 GM: Luis Flores
Duration: 3 hour(s)
Event Description: It’s a new year at UC, and everyone is scrambling to go Greek. Each fraternity offers something different, from close brotherhood to business opportunities to eternal life in servitude of an ancient deity from the deepest edges of space. Will you be able to uncover this conspiracy before KegFest?

This is a high-level adventure using incredibly low-level characters, so don't expect to survive until the end! Characters will be provided.

NOT RECOMMENDED FOR THE FAINT OF HEART
Scale: Sponsor:
Rules: Call of Cthulhu d20 Time: SAT   Afternoon
Number of Players: 5
Open Table walk up and play, not tickets required
Registered: 0
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SAT TABLE TOP MINIATURES GAMES

 

Micro Armor How To

Event #: SAT-TA-1 GM: James Leach
Event Description: British vs Germans

Try to capture and hold several supply depots while your opponents team does the same.

All rules taught on location
Duration: 4 hour(s)
Scale: 6mm or 1/285th Sponsor:
Rules: Jagdpanzer Time: SAT   Evening
Number of Players: 9
Tickets Available
Registered: 1
Steve Antoine
Room ID: Table ID:
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Flames of War: LW, 110 pt Tournament

Event #: SAT-TA-2 GM: Karl Treier
Event Description: Details coming soon...
Duration: T hour(s)
Scale: 15mm Sponsor: Game Time Miniatures
Rules: Flames of War V4 Time: SAT   Morning
Number of Players: 12
Open Table walk up and play, no tickets required
Registered: 0
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Team Yankee: 93 pt Tournament

Event #: SAT-TA-3 GM: Karl Treier
Event Description: Details coming soon...
Duration: T hour(s)
Scale: 15mm Sponsor: Game Time Miniatures
Rules: Team Yankee V2 (aka V4) Time: SAT   Morning
Number of Players: 12
Open Table walk up and play, no tickets required
Registered: 0
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CAGBASH XIII ITC 40k

Event #: SAT-TA-4 GM: Sean Pittman
Event Description: 5 rounds 2 day event Saturday and Sunday. 2,000 points ITC format.
Best coast pairings will be used.
ITC format for lists submitted to BCP by February 20th. No new material allowed to CAGBASH with a street date after February 20th.
Duration: T hour(s)
Scale: Major Sponsor: Cincinnati Arsenal Gaming
Rules: Warhammer 40k 8th Time: SAT   Morning
Number of Players: 70
Open Table walk up and play, no tickets required
Registered: 0
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Aiming Down Aldis

Event #: SAT-TA-5 GM: Tom Oxley
Event Description: October 11, 1917, Combined offensive patrol of 46 Squadron Pups, 11 Squadron Brisfits, and 41 Squadron DH5s engage Albatros and Pfalz scouts from Jasta 11.
Duration: 4 hour(s)
Scale: 1/285 Sponsor: I-94 Enterprises
Rules: Check Your 6 Colorful Skies Time: SAT   Morning
Number of Players: 9
Tickets Available
Registered: 0
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SAT OTHER TYPES GAMES

 

 

 

 

 

CincyCon
Todays Hours:
5p.m. - Midnight

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