SAT Events

If the number of players registered for an event exceeds the Number Of Players listed, you may still register if you would like to be next in line in case of an opening. Players will be added in the order that they registered in the event of a spot opening up.

We currently have 46 games registered for CincyCon 2024.
Click on the numbers below to see the events for that day and type.

DAY BOARD GAMES CARD GAMES ROLE PLAY MINIATURES
FRI 10 1 1 7
SAT 11 1 3 5
SUN 3 1 1 2

 

SAT BOARD GAMES

 

ROLL FOR THE GALAXY

Event #: SAT-BG-1 GM: Eric Guttag
Event Description: Roll for the Galaxy is a reimplementation of the classic sci-fi themed phase/action selection game, Race for the Galaxy. In Roll for the Galaxy, players build a tableau of game tiles representing their galactic empire. Over several game rounds, each player creates their galactic empire using custom dice (representing their workers) to explore new game tiles, settle worlds and build developments, produce goods on settled worlds, and ship those goods for Galactic Credits and/or Victory Point chips. Players start each round by secretly rolling dice in their cup behind a screen and then allocating those rolled dice (based on the icon showing on top) under the corresponding icon on a phase strip. Each player also uses one of those rolled dice to select one of the five phases. After all players reveal their dice allocation, the selected phases are resolved with used dice returned to the Citizenry space, and unused dice returned to the player’s cup. Players then manage their empires, including spending Galactic Credits ($) to recruit dice from the Citizenry space to roll for the next round. The player who best manages his/her dice to create the greatest galactic empire of combined total points from placed worlds, developments, and Victory Point chips wins. Beginners and experienced players are welcome!
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: SAT   Morning
Number of Players: 5
Tickets Available
Registered: 0
--
Room ID: Table ID:
Additional Information:
BACK TO TOP

GREAT WESTERN TRAIL + RAILS TO THE NORTH EXPANSION

Event #: SAT-BG-3 GM: Eric Guttag
Event Description: Great Western Trail is a thematic cattle wrangling and railroad shipping game which requires a combination of hand management, deck building, play board and action selection management, etc. to reach Kansas City with the most valuable cattle, as well as move your train far enough ahead to minimize transportation costs. Players must also move their cowboy token from point-to-point on that trail to Kansas City to efficiently to use their own and common buildings on that trail to improve their cattle deck, place new buildings, obtain valuable contracts and hazard tokens, trade with the Indians, use/improve the abilities of their player boards, and much more. There are many paths to victory by hiring cowboys to improve your herd, craftsman to construct more and improved buildings, and/or engineers to move your train more rapidly forward on the rail line.

The Rails to the North expansion modifies the existing railway system of the base game to offer new paths for players to compete on as they grow their cow herding businesses. Besides 2 new buildings, this expansion offers a new auxiliary action for expanding your rail network from the main rail line by discarding 2-value cattle cards to place one or two branchlet tokens on this expanded rail network. FOR EXPERIENCED PLAYERS OF GREAT WESTERN TRAIL ONLY (AT LEAST 3 PRIOR GAMES WITH BASE GAME AND/OR RAILS TO THE NORTH EXPANSION, KNOWLEDGE OF BASE GAME, PLUS EXPANSION RULES IS EXPECTED).
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: SAT   Afternoon
Number of Players: 3
Tickets Available
Registered: 0
--
Room ID: Table ID:
Additional Information:
BACK TO TOP

HeroQuest

Event #: SAT-BG-4 GM: Floyd Resler
Event Description: The classic dungeon crawl! Each session will continue from where the previous session left off.
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: SAT   Morning
Number of Players: 4
Tickets Available
Registered: 0
--
Room ID: Table ID:
Additional Information:
BACK TO TOP

HeroQuest

Event #: SAT-BG-5 GM: Floyd Resler
Event Description: The classic dungeon crawl! Each session will continue from where the previous session left off.
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: SAT   Afternoon
Number of Players: 4
Tickets Available
Registered: 0
--
Room ID: Table ID:
Additional Information:
BACK TO TOP

HeroQuest

Event #: SAT-BG-6 GM: Floyd Resler
Event Description: The classic dungeon crawl! Each session will continue from where the previous session left off.
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: SAT   Evening
Number of Players: 4
Tickets Available
Registered: 0
--
Room ID: Table ID:
Additional Information:
BACK TO TOP

STAR TREK ASCENDANCY

Event #: SAT-BG-8 GM: Eric Guttag
Event Description: Star Trek Ascendancy is a 4X (exploration, expansion, exploitation, and extermination) game set in the Star Trek universe. Be the United Federation, Klingon Empire, Romulan Star Empire, Cardassian Union, or Ferengi Alliance as you travel from your home world through the unknown galaxy that unfolds before you. Encounter new life forms, new civilizations, make wondrous discoveries, as well as face challenging obstacles as you endeavor to achieve victory by Ascendancy or Supremacy. FOR EXPERIENCED PLAYERS OF STAR TREK ASCENDANCY ONLY (AT LEAST 1 PRIOR PLAY OF BASE GAME AND/OR EXPANSIONS or WATCHING HOW TO PLAY STAR TREK ASCENDANCY IN 23 MINUTES VIDEO REVIEW ON BGG). KNOWLEDGE OF RULES IS PRESUMED!
Duration: 4 hour(s)
Scale: Sponsor:
Rules: Star Trek Ascendancy Time: SAT   Evening
Number of Players: 3
Tickets Available
Registered: 0
--
Room ID: Table ID:
Additional Information:
BACK TO TOP

Star Trek Ascendancy

Event #: SAT-BG-9 GM: Todd Warnken
Event Description: Lead your favorite Star Trek faction to victory in this 4x game. But beware the Borg may interfere with your plans.
Duration: 6 hour(s)
Scale: Sponsor:
Rules: Time: SAT   Morning
Number of Players: 6
Tickets Available
Registered: 0
--
Room ID: Table ID:
Additional Information:
BACK TO TOP

FALLEN LAND: A POST APOCALYPTIC BOARD GAME, 2nd Ed

Event #: SAT-BG-10 GM: Kevin Rohrer
Event Description: Can you survive the aftermath of a nuclear/biological apocalypse? You are the leader of a faction of survivors competing against others for primacy. Assemble and equip your party, then set out to explore the wasteland, fight battles, and claim resources. Build your town to protect your citizens and resources. Make and break treaties to navigate your way through the minefields of bribery and betrayal of the other players.

Fallen Land is set in the aftermath of post-apocalyptic America. Featuring sandbox-style game play, it combines the elements of a strategy board game with card building and role-playing. Driven by bizarre stories of a world gone mad, players must adapt to the ever-changing variables: the cards, stories, interactions, and other threats.

Play begins at 930am. Rules will be explained, but I appreciate anyone who reads them beforehand. This is the new, 2nd ed game w/ the expansion. Minimum age to play is sixteen (16).
Duration: 8 hour(s)
Scale: Sponsor:
Rules: Fallen Land (Fallen Dominion) Time: SAT   Morning
Number of Players: 5
Tickets Available
Registered: 0
--
Room ID: Table ID:
Additional Information:
BACK TO TOP

Fortune and Glory: The Cliffhanger Game

Event #: SAT-BG-11 GM: Kevin Rohrer
Event Description: It is the late 1930s, and the world is in turmoil. Humanity is on the brink of war as imperialist nations work to expand their domination. The Nazis have taken control of Germany and now spread darkness across the globe in their hunt for powerful occult artifacts that can give them the upper hand.

Heroic adventurers (i.e. Indiana Jones and Laura Croft) from around the world answer the call, racing against time to hunt down ancient artifacts, explore deadly temples, and fight against the powers of darkness from engulfing the world in flames. It is a race of good vs. evil, and only a cunning and agile explorer can claim the ultimate prize of... Fortune and Glory!

This is a simple, roll & move game with a lot of theme and flavor. Race your opponents to find hidden artifacts and sell them for gold (Fortune). Glory points are the game's currency that is spent to buy equipment and sidekicks.

Play begins at 630pm. Rules will be taught and all expansions will be used. Minimum age to play is sixteen (16).
Duration: 4 hour(s)
Scale: Sponsor:
Rules: Fortune & Glory (Flying Frog Prod) Time: SAT   Evening
Number of Players: 5
Tickets Available
Registered: 0
--
Room ID: Table ID:
Additional Information:
BACK TO TOP

Blood on the Clocktower

Event #: SAT-BG-12 GM: Crystal Cooper
Event Description: In the quiet village of Ravenswood Bluff, a demon walks amongst you...

During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?

Blood on the Clocktower is a bluffing game enjoyed by players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townsfolk.

During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. Of a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.

The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave.

Each character comes with their own special ability and no two players in a game are ever the same character.
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: SAT   Evening
Number of Players: 15
Tickets Available
Registered: 0
--
Room ID: Table ID:
Additional Information:
BACK TO TOP

Expeditions Learn to Play (Stonemaier Games)

Event #: SAT-BG-13 GM: david maltbie
Event Description: "Expeditions is a competitive, card-driven, engine-building game of exploration. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption." from BGG

https://boardgamegeek.com/boardgame/379078/expeditions
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: SAT   Morning
Number of Players: 4
Tickets Available
Registered: 0
--
Room ID: Table ID:
Additional Information:
BACK TO TOP

SAT CARD GAMES

 

RACE FOR THE GALAXY

Event #: SAT-CG-1 GM: Eric Guttag
Event Description: Race for the Galaxy is the classic sci-fi themed phase/action selection game using cards to build a galactic civilization representing worlds, as well as technical and social developments. In each round, players secretly and simultaneously choose one of seven possible action cards representing one of those five phases, and then reveals those selected action cards. For those selected phases, every player performs that phase’s action, with the player(s) selecting that phase also getting a bonus. Explore to draw more cards. Develop cards (diamond-shaped) to gain special powers and bonuses. Settle black circle-shaped worlds by discarding cards, or conqueror red circle-shaped worlds using red military points. Consume Produced goods for Victory Point chips, or to gain more cards through trade. Produce goods on settled worlds having one of four colors (blue, brown, green or yellow) for later Consume actions. The player who creates the galactic empire having the most points from placed world and development cards, plus Victory Point chips wins. BEGINNERS, INCLUDING THOSE WHO WOULD LIKE TO “DEMYSTIFY” RACE’S CARD ICONOGRAPHY, AS WELL AS EXPERIENCED PLAYERS ARE WELCOME! MAY INCLUDE THE GATHERING STORM EXPANSION FOR THOSE WHO ARE INTERESTED.
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: SAT   Afternoon
Number of Players: 5
Tickets Available
Registered: 0
--
Room ID: Table ID:
Additional Information:
BACK TO TOP

SAT ROLE PLAYING GAMES



Dungeon Crawl Classics: Creep, Skrag, Creep!

Event #: SAT-RP-1 GM: Clyde McManaway
Duration: 4 hour(s)
Event Description: You’re no hero.

You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath.

Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…

The ship is adrift, and a crew is dead. When the passengers of the Star of Nostro awaken, drugged and bound, and discovered the crew is missing, a desperate race for survival begins. The vessel was meant to transport your group of humble villagers to a brighter future. It is not a coffin ship filled with mysterious deaths, dark plots, and a stalking horror which will not stop until it has feasted on every last soul.
Scale: Sponsor:
Rules: Dungeon Crawl Classics (d20) Time: SAT   Afternoon
Number of Players: 6
Open Table walk up and play, not tickets required
Registered: 0
--
Room ID: Table ID:
Additional Information:
BACK TO TOP

For the Glory of Rome

Event #: SAT-RP-2 GM: Ed Stanek
Duration: 4 hour(s)
Event Description: Gladiatorial arena combat against monsters from around the Empire! This 4th level Dungeon Crawl Classics adventure is set in the Pax Lexque campaign world. No experience necessary.
The roar of the crowd, the esteem of the populace, the thrill of combat, you crave it all! Your team of gladiators has won a chance to fight on the biggest stage of all, the Amphitheatrum Flavium a.k.a. the Colosseum of Rome. You will face off against a myriad of terrifying creatures. If you survive, you will receive the respect of the Emperor himself - and advance the glory of Rome.
Scale: Sponsor:
Rules: Dungeon Crawl Classics Time: SAT   Afternoon
Number of Players: 6
Tickets Available
Registered: 0
--
Room ID: Table ID:
Additional Information:
BACK TO TOP

XCrawl: The Eternal City

Event #: SAT-RP-3 GM: Ed Stanek
Duration: 4 hour(s)
Event Description: It's gladiatorial arena combat on live TV!
XCrawl Classics is based on the Dungeon Crawl Classics RPG system. No experience necessary.
XCrawl is set in an alternate reality Earth where dungeon crawling is a live, televised blood sport. For over two thousand years, gladiatorial combat has thrilled viewers around the globe. Much has changed in later times, with the merging of technology and magic, but in some places, a sense of tradition in this sport remains strong. One such place is the city where it all began - the Eternal City - Rome. The hazards will surely be greater than you’ve faced before, but so also will be the glory. Whether you live or die... well that's of secondary importance, as long as the crowds are entertained.
Scale: Sponsor:
Rules: XCrawl Classics Time: SAT   Evening
Number of Players: 6
Tickets Available
Registered: 0
--
Room ID: Table ID:
Additional Information:
BACK TO TOP

SAT TABLE TOP MINIATURES GAMES

 

Armored Predators

Event #: SAT-TA-1 GM: Jay Thompson
Event Description: 6 mm tank battles played on a large open battlefield. “Operation Compass”, English Dominion forces versus Italians tanks in North Africa using house rules. The Italians have "Crossed the Wire" and invaded Egypt. Can the British stop them?
Duration: 4 hour(s)
Scale: 6 mm Sponsor:
Rules: House Rules Time: SAT   Morning
Number of Players: 8
Open Table walk up and play, no tickets required
Registered: 0
--
Room ID: Table ID:
Additional Information:
BACK TO TOP

Armored Predators

Event #: SAT-TA-2 GM: Jay Thompson
Event Description: 6 mm tank battles played on a large open battlefield. “Operation Compass”, English Dominion forces versus Italians tanks in North Africa using house rules. The Italians have "Crossed the Wire" and invaded Egypt. Can the British stop them?
Duration: 4 hour(s)
Scale: 6 mm Sponsor:
Rules: House Rules Time: SAT   Afternoon
Number of Players: 8
Open Table walk up and play, no tickets required
Registered: 0
--
Room ID: Table ID:
Additional Information:
BACK TO TOP

For those about to Die: Gladiator Games

Event #: SAT-TA-3 GM: Randy Miller
Event Description: “Are you not entertained?” Teams of gladiators fight to entertain the emperor and the citizens of Rome - will the emperor spare those that fall during the match? Players control several gladiators in cooperation with other teammates to win. In this easy-to-learn and fun-to-play system, exhaustion is just as deadly as being wounded. This game features an actual arena model where inside the 28mm gladiators duel to the finish. Rules: Arena Games
Duration: 3 hour(s)
Scale: 28mm Sponsor: HMGS-GL
Rules: Arena Games Time: SAT   Evening
Number of Players: 6
Tickets Available
Registered: 0
--
Room ID: Table ID:
Additional Information:
BACK TO TOP

Macdonald’s attack

Event #: SAT-TA-5 GM: Robert Sprague
Event Description: Macdonald’s attack at Bautzen
Duration: 4 hour(s)
Scale: 28mm Sponsor:
Rules: Black powder 28mm Time: SAT   Afternoon
Number of Players: 6
Tickets Available
Registered: 0
--
Room ID: Table ID:
Additional Information:
BACK TO TOP

Epic Space Marine VS Eldar

Event #: SAT-TA-6 GM: Richard Smethurst
Event Description: Imperial marines and titans battle Eldar hosts for planetary control. Simple rules with unit variations, younger commanders with adult co-commander.
Duration: 4 hour(s)
Scale: 6mm Sponsor: Gamers of O.I.NK.
Rules: Space Marine Time: SAT   Evening
Number of Players: 8
Tickets Available
Registered: 0
--
Room ID: Table ID:
Additional Information:
BACK TO TOP


 

 

 

 

CincyCon
Todays Hours:
5p.m. - Midnight

SPONSORS



 

game pieces
dice