If the number of players registered for an event exceeds the Number Of Players listed, you may still register if you would like to be next in line in case of an opening. Players will be added in the order that they registered in the event of a spot opening up.
We currently have 32 games registered for CincyCon 2024.
Click on the numbers below to see the events for that day and type.
Roll for the Galaxy is a reimplementation of the classic sci-fi themed phase/action selection game, Race for the Galaxy. In Roll for the Galaxy, players build a tableau of game tiles representing their galactic empire. Over several game rounds, each player creates their galactic empire using custom dice (representing their workers) to explore new game tiles, settle worlds and build developments, produce goods on settled worlds, and ship those goods for Galactic Credits and/or Victory Point chips. Players start each round by secretly rolling dice in their cup behind a screen and then allocating those rolled dice (based on the icon showing on top) under the corresponding icon on a phase strip. Each player also uses one of those rolled dice to select one of the five phases. After all players reveal their dice allocation, the selected phases are resolved with used dice returned to the Citizenry space, and unused dice returned to the player’s cup. Players then manage their empires, including spending Galactic Credits ($) to recruit dice from the Citizenry space to roll for the next round. The player who best manages his/her dice to create the greatest galactic empire of combined total points from placed worlds, developments, and Victory Point chips wins. Beginners and experienced players are welcome!
GREAT WESTERN TRAIL + RAILS TO THE NORTH EXPANSION
Event #:
SAT-BG-3
GM: Eric Guttag
Event Description:
Great Western Trail is a thematic cattle wrangling and railroad shipping game which requires a combination of hand management, deck building, play board and action selection management, etc. to reach Kansas City with the most valuable cattle, as well as move your train far enough ahead to minimize transportation costs. Players must also move their cowboy token from point-to-point on that trail to Kansas City to efficiently to use their own and common buildings on that trail to improve their cattle deck, place new buildings, obtain valuable contracts and hazard tokens, trade with the Indians, use/improve the abilities of their player boards, and much more. There are many paths to victory by hiring cowboys to improve your herd, craftsman to construct more and improved buildings, and/or engineers to move your train more rapidly forward on the rail line.
The Rails to the North expansion modifies the existing railway system of the base game to offer new paths for players to compete on as they grow their cow herding businesses. Besides 2 new buildings, this expansion offers a new auxiliary action for expanding your rail network from the main rail line by discarding 2-value cattle cards to place one or two branchlet tokens on this expanded rail network. FOR EXPERIENCED PLAYERS OF GREAT WESTERN TRAIL ONLY (AT LEAST 3 PRIOR GAMES WITH BASE GAME AND/OR RAILS TO THE NORTH EXPANSION, KNOWLEDGE OF BASE GAME, PLUS EXPANSION RULES IS EXPECTED).
In the quiet village of Ravenswood Bluff, a demon walks amongst you...
During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?
Blood on the Clocktower is a bluffing game enjoyed by 5 to 20 players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.
During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. Of a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.
The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave.
If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.
Star Trek Ascendancy is a 4X (exploration, expansion, exploitation, and extermination) game set in the Star Trek universe. Be the United Federation, Klingon Empire, Romulan Star Empire, Cardassian Union, or Ferengi Alliance as you travel from your home world through the unknown galaxy that unfolds before you. Encounter new life forms, new civilizations, make wondrous discoveries, as well as face challenging obstacles as you endeavor to achieve victory by Ascendancy or Supremacy. FOR EXPERIENCED PLAYERS OF STAR TREK ASCENDANCY ONLY (AT LEAST 1 PRIOR PLAY OF BASE GAME AND/OR EXPANSIONS or WATCHING HOW TO PLAY STAR TREK ASCENDANCY IN 23 MINUTES VIDEO REVIEW ON BGG). KNOWLEDGE OF RULES IS PRESUMED!
Race for the Galaxy is the classic sci-fi themed phase/action selection game using cards to build a galactic civilization representing worlds, as well as technical and social developments. In each round, players secretly and simultaneously choose one of seven possible action cards representing one of those five phases, and then reveals those selected action cards. For those selected phases, every player performs that phase’s action, with the player(s) selecting that phase also getting a bonus. Explore to draw more cards. Develop cards (diamond-shaped) to gain special powers and bonuses. Settle black circle-shaped worlds by discarding cards, or conqueror red circle-shaped worlds using red military points. Consume Produced goods for Victory Point chips, or to gain more cards through trade. Produce goods on settled worlds having one of four colors (blue, brown, green or yellow) for later Consume actions. The player who creates the galactic empire having the most points from placed world and development cards, plus Victory Point chips wins. BEGINNERS, INCLUDING THOSE WHO WOULD LIKE TO “DEMYSTIFY” RACE’S CARD ICONOGRAPHY, AS WELL AS EXPERIENCED PLAYERS ARE WELCOME! MAY INCLUDE THE GATHERING STORM EXPANSION FOR THOSE WHO ARE INTERESTED.
You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath.
Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…
The ship is adrift, and a crew is dead. When the passengers of the Star of Nostro awaken, drugged and bound, and discovered the crew is missing, a desperate race for survival begins. The vessel was meant to transport your group of humble villagers to a brighter future. It is not a coffin ship filled with mysterious deaths, dark plots, and a stalking horror which will not stop until it has feasted on every last soul.
Scale:
Sponsor:
Rules:
Dungeon Crawl Classics (d20)
Time:
SAT Afternoon
Number of Players:
6
Open Table walk up and play, not tickets required
6 mm tank battles played on a large open battlefield. “Operation Compass”, English Dominion forces versus Italians tanks in North Africa using house rules. The Italians have "Crossed the Wire" and invaded Egypt. Can the British stop them?
Duration:
4 hour(s)
Scale:
6 mm
Sponsor:
Rules:
House Rules
Time:
SAT Morning
Number of Players:
8
Open Table walk up and play, no tickets required
6 mm tank battles played on a large open battlefield. “Operation Compass”, English Dominion forces versus Italians tanks in North Africa using house rules. The Italians have "Crossed the Wire" and invaded Egypt. Can the British stop them?
Duration:
4 hour(s)
Scale:
6 mm
Sponsor:
Rules:
House Rules
Time:
SAT Afternoon
Number of Players:
8
Open Table walk up and play, no tickets required
“Are you not entertained?” Teams of gladiators fight to entertain the emperor and the citizens of Rome - will the emperor spare those that fall during the match? Players control several gladiators in cooperation with other teammates to win. In this easy-to-learn and fun-to-play system, exhaustion is just as deadly as being wounded. This game features an actual arena model where inside the 28mm gladiators duel to the finish. Rules: Arena Games
A Saga tournament using factions using all historical Saga supplements. New players are welcome, and we can provide miniatures and all necessary items needed for people interested in learning to play at the tournament. Experienced players should bring a warbands of at least 6 points from any historical rulebook. A single point of Mercenaries may be taken for each warband. The FAQ's ‘Finalize Warband Mustering’ rule will be allowed and players must list the exchange on their roster sheet before the tournament. A player may list up to eight units on their roster prior to the tournament but must decide on which of the units they will use for a legal, six point warband before deployment in each game. Legendary units, Ruses, Relics, Old Friends and New Enemies are not allowed for this tournament. The rules as defined in the current SAGA rule book will the used along with the latest FAQ document.