FRI Events

If the number of players registered for an event exceeds the Number Of Players listed, you may still register if you would like to be next in line in case of an opening. Players will be added in the order that they registered in the event of a spot opening up.

We currently have 237 games registered for CincyCon 2024.
Click on the numbers below to see the events for that day and type.

DAY BOARD GAMES CARD GAMES ROLE PLAY MINIATURES
FRI 29 3 15 23
SAT 43 7 34 47
SUN 15 3 10 8

 

FRI BOARD GAMES

 

Vinhos Deluxe Edition (2016)

Event #: FRI-BG-1 GM: Kevin Treybig
Event Description: Vinhos (VE-nyos - the Portuguese word for "wines") is a wine-making game by Vital Lacerda set in Portugal. Over 6 years / 12 turns, players will build their wine-making empire and attempt to earn the most victory points by winning 1-3 fairs, exporting quality wines, having left-over money, or scoring special tiles. Like most Euro-style games, the majority of the game is spent setting up for a massive point-windfall during end-game scoring, so you rarely know 'for sure' where you really place until the very end.

Vinhos is a deep economic-strategy game with a steep learning curve. New players welcome. I set the game time high for the learning curve in case most players are new; experienced players can complete this game significantly faster.
Duration: 4 hour(s)
Scale: Sponsor:
Rules: Time: FRI 1:00 PM
Number of Players: 3
Tickets Available
Registered: 2
Bridgette D, Laura Adkins
Room ID: Hall A Table ID: A20
Additional Information:
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SUBURBIA

Event #: FRI-BG-2 GM: Eric Guttag
Event Description: Suburbia is a highly thematic city-building game with the goal of having the largest population in the player’s borough. Each player buys and lays tiles in their borough to try to create an economic engine and infrastructure that is profitable, as well as encourages population growth. As income increases, more cash is on hand to purchase better and more valuable building tiles. As a player’s reputation increases, population will likewise increase. But beware!: increasing population will also eventually cause income and reputation to periodically decrease, so population growth must be managed carefully throughout the game. Players will also try to develop special bonuses and benefits that take advantage of the tiles placed in that player’s borough, as well as tiles placed in their opponents’ boroughs, plus also compete to achieve several unique goals that offer an additional population boost at the end of the game. Beginners and experienced players are welcome!
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: FRI 12:00 Noon PM
Number of Players: 4
Tickets Available
Registered: 0
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Room ID: Hall A Table ID: A15
Additional Information:
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BRASS: BIRMINGHAM

Event #: FRI-BG-3 GM: Eric Guttag
Event Description: Brass: Birmingham is an economic strategy game that tells the story of competing entrepreneurs in the West Midlands during England’s industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal, pottery, manufactured goods, and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following: build, sell, take a loan, develop, place link, or scout. EXPERIENCED PLAYERS OF BRASS: BIRMINGHAM OR BRASS: LANCASHIRE ONLY! KNOWLEDGE OF RULES IS PRESUMED!
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: FRI 3:00 PM
Number of Players: 3
Tickets Available
Registered: 0
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Room ID: Hall A Table ID: A15
Additional Information:
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DUNE IMPERIUM + RISE OF IX AND IMMORTALITY EXPANSIONS

Event #: FRI-BG-4 GM: Eric Guttag
Event Description: Dune Imperium is a game themed in Frank Herbert’s Dune universe which requires/combines deck building and worker placement. Players pick a leader from one of the Great Houses that has unique abilities. Starting with 10-card deck, each player takes turns by playing their cards and then placing their Agents in those spaces to acquire resources (Water, Spice, or Solari) and Intrigue cards. At the end of the Agent Phase, players Reveal their remaining unplayed cards to gain additional cards from the Imperium Row to build their deck. In the Combat Phase, players resolve who wins the current Conflict card and what rewards they will receive. The first player to reach 10 VPs triggers the endgame but is not necessarily the winner as endgame Intrigue cards may be played to add to VP totals. The Rise of IX and Immortality expansions encompass more of the Dune universe. Rise of IX adds a new CHOAM overlay which modifies part of the existing board to include a Shipping Track, and a new IX board by which tech tiles and more powerful Dreadnaughts for the Combat phase may be aquired. Immortality adds new Tleilax research and track boards, Family Atomics tokens for resetting the Imperium row cards, along with new Tleilaxu cards and graft cards which may be combined with other cards to allow plays not otherwise possible. FOR EXPERIENCED PLAYERS OF DUNE IMPERIUM (AT LEAST 3 PRIOR GAMES WITH BASE AND/OR EXPANSIONS, KNOWLEDGE OF BASE GAME, PLUS EXPANSION RULES IS EXPECTED).
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: FRI 6:00 PM
Number of Players: 3
Tickets Available
Registered: 0
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Room ID: Hall A Table ID: A15
Additional Information:
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HeroQuest

Event #: FRI-BG-5 GM: Floyd Resler
Event Description: The classic dungeon crawl! Each session will continue from where the previous session left off.
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: FRI 1:00 PM
Number of Players: 4
Event is Full. If you register you will be added to waiting list
Registered: 4
Nathan Cooper, Karissa Cooper, Mitch Cooper, Crystal Cooper
Room ID: Hall A Table ID: A16
Additional Information:
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HeroQuest

Event #: FRI-BG-6 GM: Floyd Resler
Event Description: The classic dungeon crawl! Each session will continue from where the previous session left off.
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: FRI 6:00 PM
Number of Players: 4
Event is Full. If you register you will be added to waiting list
Registered: 4
Douglas Sandlin, Scott Huss, Joe Tromblay, Amy Webb
Room ID: Hall A Table ID: A16
Additional Information:
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Blood on the Clocktower

Event #: FRI-BG-7 GM: Nathan Cooper
Event Description: In the quiet village of Ravenswood Bluff, a demon walks amongst you...

During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?

Blood on the Clocktower is a bluffing game enjoyed by players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townsfolk.

During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. Of a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.

The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave.

Each character comes with their own special ability and no two players in a game are ever the same character.
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: FRI 7:00 PM
Number of Players: 15
Tickets Available
Registered: 9
Ray Littleton, Thomas Rumery, Michael Ross, Jacob Ross, John Ross, August Allgood, Jamison Goertemiller, Kyle Reed, Brady Hesse
Room ID: Hall A Table ID: A14
Additional Information:
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Star Trek: Frontiers

Event #: FRI-BG-8 GM: Kevin Rohrer
Event Description: Command one of 5-starships to explore the unknown in the Star Trek universe. Along the way you will defeat enemy starships and send Away Teams to planetary surfaces. Who knows, you may even meet the Borg or Khan. The player with the most Prestige at the end is the winner.

The game will begin at 1230. Beginners welcome. Minimum age to play is sixteen (16).
Duration: 5 hour(s)
Scale: Sponsor:
Rules: Mage Knight/Star Trek: Frontiers IWizKids) Time: FRI 12:00 Noon PM
Number of Players: 4
Tickets Available
Registered: 2
Meredith Adkins, Adrian John
Room ID: Hall A Table ID: A19
Additional Information:
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Kingmaker II @6p.

Event #: FRI-BG-9 GM: Kevin Rohrer
Event Description: Play the 2023 version of the classic Kingmaker boardgame. Fight the Wars of the Roses by amassing a force of Nobels and their armies. Capture and crown King one of the Royals while killing-off the remainder. Or amass enough Prestige Points and have a King who will lead you to victory.

Play begins at 6p. Either read the rules that are on BGG, or just remember playing the original game. Rules will be taught. Minimum age to play is sixteen (16).
Duration: 4 hour(s)
Scale: Sponsor:
Rules: Kingmaker (Gibson Brothers) Time: FRI 6:00 PM
Number of Players: 5
Tickets Available
Registered: 2
John Bibler, David Trouten
Room ID: Hall A Table ID: A19
Additional Information:
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Concordia

Event #: FRI-BG-10 GM: Tim Mains
Event Description: Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious!

Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities that produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:

They allow a player to choose actions during the game.
They are worth victory points (VPs) at the end of the game.
Concordia is a strategy game that requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold or after the first player builds his 15th house, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vesta, etc.) wins the game.
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: FRI 1:00 PM
Number of Players: 5
Tickets Available
Registered: 3
Todd Warnken, Carolyn Blanco, Richard Monahan
Room ID: Hall A Table ID: A22
Additional Information:
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Clank Catacombs

Event #: FRI-BG-11 GM: Paul Kovach
Event Description: If you enjoy Clank the deck building adventure as much as I do, then you will enjoy Clank Catacombs. Catacombs introduces modular tiles that form the dungeon depths. Portals, Wayshrines, prisoners and ghosts add puzzles, opportunities for points, and interesting ways to die in the dungeon. Bring your sense of adventure, build your deck, grab the gold, and Dragon take the hindmost.
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: FRI 7:00 PM
Number of Players: 4
Event is Full. If you register you will be added to waiting list
Registered: 4
Danielle Braun, Joe Hoover, Kelly Sowder, Kevin Rohrer
Room ID: Hall A Table ID: A17
Additional Information:
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Thunder Alley

Event #: FRI-BG-12 GM: Charles Klein
Event Description: Thunder Alley is a stock car racing game for 2–7 players with the feel and flexibility of a card-driven simulation. Drafting, teamwork, accidents, yellow flags, pit strategy, working to lead laps, and sprints to the finish are all included and bring the feel of racing to the game. Players control not one car, but a team of 3–6 cars. Thus, each race is not only a run for the checkered flag but an effort to maximize the score for every car on your team. Winning is important, but if only one car crosses the finish line, your team might end up outside the winner's circle looking in.

The game includes four different types of movement, often with many cars moving with the play of a single card, and each type has its place and time:

Solo movement allows you to break away from the pack.
Draft and pursuit movement are best used for keeping your team of cars together.
Lead movement can create a pack of cars that moves toward the front.
Turns are fast, each play is important, and the track situation is fluid. The wrong movement in the wrong situation can be disastrous, with you possibly being left out of the draft and all alone. Experienced players will be able to identify the best type of movement for the current situation.

Cars suffer wear over the course of a race and need to take pit stops. Tire wear, suspension difficulties, fuel issues, and major engine and transmission problems are all modeled in the game. If you feel lucky, you might try to hold it together just a little bit longer in hopes that a yellow flag will come out and cause a mass rush into the pits. Waiting on a yellow that never comes can be maddening as the rest of the pack moves by your worn-out car. What's more, an events deck can make your strategy pay off or punish you for your failure to take precautions. Accidents, yellow flags, worsening track situations, and deteriorating cars are all part of the game. Could all of your perfect strategy be derailed by those incoming rain clouds?

Included in the game are four different race tracks: a tri-oval super speedway for wide-open free-wheeling racing and a short track for a tight wheel-to-wheel bumper car duel. Each track uses the same deck of racing cards but the cards that work best on one may be useless in the other. The game also includes a second board with a road course and and 3 turned (triangle) raceway.

Most racing games call for a large number of players to play the game at its best. An unusual bonus for Thunder Alley is the very playable and exciting two-player version with six cars on a side.
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: FRI 1:00 PM
Number of Players: 6
Event is Full. If you register you will be added to waiting list
Registered: 6
John Messenger, Cheryl Messenger, Thomas Rumery, Jon Cox, Debby Devlin, Ken Chancey
Room ID: Hall A Table ID: A23
Additional Information:
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Journeys in Middle-earth

Event #: FRI-BG-13 GM: Danice Schramm
Event Description: Form your Fellowship and set out on your own adventures in The Lord of the Rings: Journeys in Middle-earth, a fully-cooperative, app-supported board game set in J.R.R. Tolkien’s iconic land of Middle-earth! As the dark forces gather, players band together to unravel mysteries, make courageous choices, and fight against the evil that threatens the land.
Duration: 3 hour(s)
Scale: Sponsor:
Rules: The Lord of the Rings: Journeys in Middle-earth Time: FRI 1:00 PM
Number of Players: 5
Tickets Available
Registered: 2
Joe Tromblay, Don Leaman
Room ID: Hall A Table ID: A18
Additional Information:
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Arkham Horror The Board Game

Event #: FRI-BG-14 GM: Danice Schramm
Event Description: Arkham Horror Third Edition is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones.
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Arkham Horror Third Edition Time: FRI 7:00 PM
Number of Players: 6
Tickets Available
Registered: 0
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Room ID: Hall A Table ID: A18
Additional Information:
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Photosynthesis

Event #: FRI-BG-15 GM: Alan Schirtzinger
Event Description: Grow your trees, from seeds to towering rulers of the forest, putting opponents' saplings in your shade as the sun moves around the board.
Photosynthesis is fairly quick, so the time slot may allow 2 games to be played.
Beginners welcome!
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: FRI 7:00 PM
Number of Players: 4
Tickets Available
Registered: 0
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Room ID: Hall A Table ID: A20
Additional Information:
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GunFight Royale

Event #: FRI-BG-16 GM: John Lay
Event Description: Gunfight Royale is a lighthearted and comical boardgame set in the wild west from the makers of Gunfighter's Ball!

-Core mechanisms are modeled after Knuckleduster's tabletop miniatures game Gunfighter's Ball, with fun additions like dirty tricks and weapons cards.
Duration: 2 hour(s)
Scale: 28mm Sponsor: Knuckeldusters
Rules: Gunfight Royale Time: FRI 1:00 PM
Number of Players: 5
Tickets Available
Registered: 2
Kevin Rohrer, Daniel Frohlich
Room ID: Hall A Table ID: A24
Additional Information:
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Wonderland's War + Shards of Madness

Event #: FRI-BG-17 GM: Bridgette D
Event Description: The Looking Glass has shattered, madness is being drained from the inhabitants, and war has come to Wonderland. Alice, Mad Hatter, Red Queen, Jabberwock, and Cheshire Cat must gather all that they can while playing nice at the Hatter's Tea Party before going to battle!

In Wonderland's War, 2-5 players take the role as a faction leader who has been invited to the Hatter's tea party. Drink tea and eat cake as you move around the table drafting cards to gather your forces, build your towers, upgrade your leader, and recruit Wonderlandians to your cause — but one must be careful as shards of the Looking Glass are spread throughout Wonderland. Once all the plates are empty, the Tea Party is over and war begins. Use the forces you gathered to battle your enemies in familiar locations, but make sure not to draw your Madness chips or your supporters will abandon your cause and you will be out of the fight. Can you muster enough strength to win the battle, or will you just try to complete Quests instead by meeting the right conditions such as gaining region bonuses and set collection throughout the game?

After all the battles have been fought, a truce is called and everyone meets back at the tea party to plot their moves for the next fight. After three rounds, the faction with the most points will be crowned as the new leader of Wonderland!
Duration: 4 hour(s)
Scale: Sponsor:
Rules: Time: FRI 6:00 PM
Number of Players: 4
Tickets Available
Registered: 2
Steven Dursch, Nick Gardner
Room ID: Hall A Table ID: A22
Additional Information:
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Raccoon Tycoon

Event #: FRI-BG-18 GM: Mark Rooper
Event Description: In Raccoon Tycoon, players try to produce the most valuable commodities in an ever-changing marketplace. They then use those commodities to build towns, or sell them at the best price to secure great profits that can be used to win auctions for the all-important railroads. The profits may also be used to buy powerful buildings that give the players power-ups or bonuses in production. Owning the best towns and railroads determines victory. There can be only one "top dog" in Astoria. Is it you?
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: FRI 7:00 PM
Number of Players: 4
Tickets Available
Registered: 2
Roggi Mccord, Susan Reeve
Room ID: Hall A Table ID: A23
Additional Information:
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Gunfights & Gamblin' Second Edition

Event #: FRI-BG-19 GM: Jonathan Hartzell
Event Description: Are you feeling like a pioneer, or a renegade? Do you want to build a town, or burn one down? Gunfights & Gamblin' is a game drenched in theme--from keeping track of the game rounds by loading bullets into a revolver chamber, to the tongue-in-cheek descriptions on the cards. In the Second Edition, you will play with all-new character organization boards, game board, new cards, new mechanics and more! Strategy and luck take equal roles as you out-shoot, out-gamble and outsmart the other team to victory!
Duration: 2 hour(s)
Scale: Sponsor: Mid Level Meeple
Rules: Standard Time: FRI 1:00 PM
Number of Players: 6
Tickets Available
Registered: 0
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Room ID: Hall A Table ID: A21
Additional Information:
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Fortune & Famine with Expansion

Event #: FRI-BG-20 GM: Jonathan Hartzell
Event Description: A light engine-builder set in medieval times of magic! Asymmetrical player powers, lots of worker types and a little push your luck in this easy to learn and easy to play game!
The expansion adds new worker types, a new side board for your kingdom that unlocks new mechanics, and brand new building types!
Duration: 2 hour(s)
Scale: Sponsor: Mid Level Meeple
Rules: Standard Time: FRI 6:00 PM
Number of Players: 6
Tickets Available
Registered: 0
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Room ID: Hall A Table ID: A21
Additional Information:
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Darwin's Journey

Event #: FRI-BG-22 GM: Laura Adkins
Event Description: Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.

With the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.

Rules will be taught; Ages 14+ Complexity 3.86/5
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Time: FRI 6:00 PM
Number of Players: 3
Tickets Available
Registered: 0
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Room ID: Hall A Table ID: A24
Additional Information:
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Mosaic: A Story of Civilization

Event #: FRI-BG-23 GM: Richard Monahan
Event Description: Build your civilization from one starting city into a vast empire. On your turn, you will perform one of eight actions to build cities, towns, or wonders, collect money and resources, increase population, establish government, research technology, and develop military. Earn victory points through the size and reach of your empire and by collecting pillars of civilization. There are many varied paths to victory.

Rules can be taught. Game is best for experienced gamers (Age 16+). Easiest to learn if you can watch video beforehand.
Duration: 4 hour(s)
Scale: Sponsor:
Rules: Time: FRI 6:00 PM
Number of Players: 5
Tickets Available
Registered: 1
Todd Warnken
Room ID: Hall A Table ID: A26
Additional Information:
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Flamecraft

Event #: FRI-BG-24 GM: Kelly Sowder
Event Description: Artisan dragons are crafty little crafters who spout specialized flames to help them create a variety of tasty or helpful goods. They are highly sought-after by shopkeepers who hope to draw in and delight customers with their Flamecraft.

You are a Flamekeeper, skilled in the art of conversing with dragons, placing them in their ideal homes and casting enchantments to entice them to produce wondrous things.

Your reputation will grow as you aid the dragons and shopkeepers, and the Flamekeeper with the greatest reputation will be known as the Master of Flamecraft!
Duration: 1 hour(s)
Scale: Sponsor:
Rules: Time: FRI 1:00 PM
Number of Players: 5
Tickets Available
Registered: 1
Svetlana Belkin
Room ID: Hall A Table ID: A25
Additional Information:
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The Fox Experiment

Event #: FRI-BG-25 GM: Kelly Sowder
Event Description: In 1958, two Russian scientists started a risky experiment on animal domestication. From a large group of Russian silver foxes, they selected the ones that showed the most interest in humans. In each generation, they selected only the friendliest pups to become parents - hoping to recreate the process that originally led to the domestication of dogs thousands of years ago.

In The Fox Experiment, you’ll breed your own domesticated foxes over the course of the game. Each round represents one breeding generation, in which each player will select a pair of fox parents and roll dice to make their pups, who may then become parents in the next generation. The right foxes will help you finish studies and please your patrons to score points and win the game!
Duration: 1 hour(s)
Scale: Sponsor:
Rules: Time: FRI 3:00 PM
Number of Players: 6
Tickets Available
Registered: 3
Susan Reeve, Roggi Mccord, Mark Rooper
Room ID: Hall A Table ID: A25
Additional Information:
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Thunder Road Vendetta

Event #: FRI-BG-26 GM: Chuck Yingling
Event Description: Race through perilous roads, dodge hazards, slam into other cars, fire your guns and when all else fails call in your chopper!
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Thunder Road Vendetta Time: FRI 1:00 PM
Number of Players: 4
Event is Full. If you register you will be added to waiting list
Registered: 4
Steven Dursch, Steve Moak, Ken Mason, Andy Swingle
Room ID: Hall A Table ID: A26
Additional Information:
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Five Tribes: The Djinns of Naqala

Event #: FRI-BG-27 GM: Umar Alkotob
Event Description: "Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!

Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.

As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate."
-Excerpt from BGG

A really strategic puzzley euro where each turn involves finding the path to the most points. Depending on the group, we may throw in one of the expansions. I will be teaching, so new players are welcome!
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: FRI 3:00 PM
Number of Players: 4
Tickets Available
Registered: 0
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Room ID: Hall A Table ID: A27
Additional Information:
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Bullet

Event #: FRI-BG-28 GM: Umar Alkotob
Event Description: "In Bullet, players take on the role of heroines in a far-flung future Earth and use their incredible powers to defend the Earth from evil — as well as from one another! Each heroine's powers manifest in a different form, with players controlling sound, paper, technology, gravity, triangles, and more!

Turns are simultaneous. Place bullets in your sight, with the color of bullet determining the column and the number how far down in that column it is placed. Use actions to manipulate bullets to form configurations matching your patterns. Using a pattern removes bullets from your sight and sends them to the opponent. When placing bullets, you skip over existing bullets in the column you place it in, with the bullet hitting you if it is placed off your sight. At the end of the turn, you'll gain even more bullets from the center bag as well as what the opponent sent, ensuring each new turn is more hectic than the last!

Choosing what order to place bullets, use actions, and use patterns in is key to staying alive as long as possible! Playing with the optional timer makes for even more intense play!"
-Excerpt from BGG

A very unique real-time puzzle/push your luck game. Games take 15-30 mins so we'll be able to get a few matches in. We'll play the competitive Free-for-All mode and the cooperative Boss Battle mode. I will be teaching, so new players are welcome!
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: FRI 6:00 PM
Number of Players: 4
Tickets Available
Registered: 0
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Room ID: Hall A Table ID: A27
Additional Information:
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Apiary

Event #: FRI-BG-29 GM: Brian Rogers
Event Description: Learn to play one of the top games from 2023. A worker-placement, hivebuilding challenge awaits you: explore planets, gather resources, develop technologies, and create carvings to demonstrate your faction’s strengths (measured in victory points) over one year’s Flow.
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: FRI 1:00 PM
Number of Players: 5
Tickets Available
Registered: 1
Nick Gardner
Room ID: Hall A Table ID: A28
Additional Information:
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Century: Golem Edition

Event #: FRI-BG-31 GM: Mitch Cooper
Event Description: Century: Golem Edition is a re-themed version of Century: Spice Road set in the world of Caravania. In Century: Golem Edition, players are caravan leaders who travel the famed golem road to deliver crystals to the far reaches of the world. Each turn, players perform one of four actions:

Establish a trade route (by taking a market card)

Make a trade or harvest crystals (by playing a card from hand)

Fulfill a demand (by meeting a victory point card's requirements and claiming it)

Rest (by taking back into your hand all of the cards you've played)

The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.
Duration: 1 hour(s)
Scale: Sponsor:
Rules: Time: FRI 7:00 PM
Number of Players: 5
Tickets Available
Registered: 0
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Room ID: Hall A Table ID: A28
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FRI CARD GAMES

 

Gap

Event #: FRI-CG-1 GM: Karissa Cooper
Event Description: You play several rounds. In each round you play cards in front of you in order to secure suitable cards from the middle and place them in front of you. The number of your most collected color cards minus the least collected color cards is your score at the end of a round. You collect points over several rounds until someone has exceeded the total target number of points. This ends the game. Whoever has the most points at the end wins.
Duration: 1 hour(s)
Scale: Sponsor:
Rules: Time: FRI 7:00 PM
Number of Players: 6
Tickets Available
Registered: 0
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Room ID: Hall A Table ID: A30
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Earthborne Rangers

Event #: FRI-CG-2 GM: Paul Kovach
Event Description: Earthborne Rangers is a customizable, co-operative card game set in the wilderness of the far future. As a Ranger you are the protector of the Mountain Valley you call home. This is an open world game where you shape your character and your deck with improved equipment, refined skills and memories of your journey. If you like games like RuneBound and Fallout you will want to try Earthborne Rangers.
Duration: 2 hour(s)
Scale: Sponsor:
Rules: Time: FRI 1:00 PM
Number of Players: 4
Tickets Available
Registered: 2
Darby Simpson, Ethan Simpson
Room ID: Hall A Table ID: A17
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Dragonwood: A Game of Dice & Daring

Event #: FRI-CG-3 GM: Adam Osborne
Event Description: Dare to enter Dragonwood! Deep in the heart of this mythical forest lurk angry ogres, giggling goblins, and even the famed and fearsome fire-breathers themselves! Collect sets of adventurer cards to earn dice, which you will roll to attack the forest foes. Defeat foes to gain points towards victory.
Duration: 1 hour(s)
Scale: Sponsor:
Rules: Time: FRI 7:00 PM
Number of Players: 4
Tickets Available
Registered: 0
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Room ID: Hall A Table ID: A32
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FRI ROLE PLAYING GAMES



Dungeon Crawl Classics: The Veiled Vault of the Onyx Queen

Event #: FRI-RP-1 GM: Clyde McManaway
Duration: 4 hour(s)
Event Description: You’re no hero.

You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…

The Queen's Onyx Jubilee is set to begin, marking the 95th year of the merciful monarch's glorious reign. While the entire realm celebrates the food fortune of their long-lived sovereign, a group of common villagers fight to stay alive. For them, the festivities have become a nightmare, as the sounds of revelry are replaced by screams of terror----their own!
Scale: Sponsor: Gongfarmer's Local 513th
Rules: Dungeon Crawl Classics (d20) Time: FRI 6:00 PM
Number of Players: 6
Open Table walk up and play, not tickets required
Registered: 0
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Room ID: Hall A Table ID: A8
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The Corpse That Love Built

Event #: FRI-RP-2 GM: Anthony Williams
Duration: 4 hour(s)
Event Description: The town of Portnelle is living in a state of fear. Several citizens have been abducted - some never to be seen again, while others are found as corpses, often with missing limbs.
When a senile town priest warns that he's received a vision that the geriatric recluse Dr. Lotrin Von Geisterblut is behind the abductions, there are many who do not believe the accusations. However, when the town is set upon by wicked fiends foretold in his vision, attitudes quickly change, and swords are raised. Perhaps it's time to storm the castle after all...
Scale: Sponsor:
Rules: DCC - Dungeon Crawl Classics Time: FRI 1:00 PM
Number of Players: 6
Tickets Available
Registered: 3
Mark Heppert, Gregg Legters, Mike Leach
Room ID: Hall A Table ID: A10
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DCC Dying Earth: The House on the Island

Event #: FRI-RP-3 GM: Michael Markey
Duration: 3 hour(s)
Event Description: DCC Dying Earth: The House on the Island
Adventuring, as it turns out, is hard work. With the money you’ve made, you bought a boat and decided to try life as a jellyfisher and headed for calmer shores. What could go wrong?

Pregens: https://drive.google.com/drive/folders/1_YqAUdgnJNXCuXOL4_oEwdsK9dLFMTzg?usp=sharing

This uses the DCC Dying Earth setting (of Jack Vance fame) and rules. If you're familiar with Dungeon Crawl Classics, there's a lot of new stuff to play with. If you haven't played DCC, you'll still be able to jump right in. Pregenerated characters will be provided at the link.

A level three adventure by renowned TSR artist Erol Otus.
Scale: Sponsor:
Rules: Dungeon Crawl Classics Time: FRI 6:00 PM
Number of Players: 5
Tickets Available
Registered: 3
David Maltbie, Mark Heppert, Gregg Legters
Room ID: Hall A Table ID: A7
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PFS2 #1-06: Lost on the Spirit Road (replayable)

Event #: FRI-RP-4 GM: Brian Dailey
Duration: 5 hour(s)
Event Description: A Pathfinder Society Scenario designed for 1st - through 4th-level characters. (pregen Characters available)

A shipment of relics on its way to Minkai vanished somewhere in the Forest of Spirits, a dense woodland home to kami and spirits of all sorts. In search of the missing shipment, Pathfinder agents travel to a remote village, where they uncover secrets of this enigmatic forest.
Scale: Sponsor:
Rules: Pathfinder 2E Time: FRI 12:00 Noon PM
Number of Players: 6
Tickets Available
Registered: 4
Garrick Williams, Martin Auhagen, Dennis Heitman, Robert Heitman
Room ID: Hall A Table ID: TT5
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PFS2 #5-04: Equal Exchanges - Necessary Introductions

Event #: FRI-RP-5 GM: Brian Dailey
Duration: 5 hour(s)
Event Description: A Pathfinder Society Scenario designed for 1st- through 4th-level characters. (pregen characters available)

Since the defeat of Aslynn, the Waterfall has become more of a staple around the Grand Lodge, starting to hold strange, isolated meetings with leadership and seemingly putting together some plan. Her most recent request is that a team of Pathfinder agents journey to Hwanggot and meet with the underworld dragon, Valashinaz as a introductory team. Venture-Captain Yi Da Som arranged the meeting through Valashinaz's kobold assistant, Purepurin. Unfortunately, between then and the PCs arriving, Purepurin forgot about them in the midst of pickling recipes from goblins and creepy crawlies invading the vaults! It's up to the PCs to help Purepurin bring Valashinaz's vaults under control while she summons the dragon to ensure these introductions go off without a hitch!
Scale: Sponsor:
Rules: Pathfinder 2E Time: FRI 6:00 PM
Number of Players: 6
Tickets Available
Registered: 1
Martin Auhagen
Room ID: Hall A Table ID: TT5
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PFS2 #5-11: Equal Exchanges - The Hidden Current

Event #: FRI-RP-6 GM: Brian Dailey
Duration: 5 hour(s)
Event Description: A Pathfinder Society Scenario designed for 7th- through 10th-level characters. (NO pregen characters, must have a character in level)

A mysterious abandoned laboratory is discovered in the Arcadian Ocean, with clear signs of occult experimentation having occurred at some point. The Waterfall, strangely fascinated by this new find, sends a group of Pathfinders to investigate and gather whatever research they can find inside, while also ensuring the building poses no further threats. Deep inside, a soul and forgotten memories wait, hungry to be found and revealed to the light. The research and artifacts inside seem like they'll lead to answers about the enigmatic Waterfall, though this information may turn out to be unwanted.
Scale: Sponsor:
Rules: Pathfinder 2E Time: FRI 6:00 PM
Number of Players: 6
Tickets Available
Registered: 4
Garrick Williams, Lonnie Barnett, Dennis Heitman, Robert Heitman
Room ID: Hall A Table ID: TT6
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SFS #6-12: Yesteryear's Hope (replayable)

Event #: FRI-RP-8 GM: Brian Dailey
Duration: 5 hour(s)
Event Description: A Starfinder Society Scenario designed for 3rd- through 6th-level characters.

The insectile ghibranis of Elytrio live divided, with husk ghibranis living in the harsh desert wastelands and membrane ghibranis living a pampered life in automated cities. Inspired by positive relations with the Starfinder Society, two ghibranis are spearheading a social movement aimed at bridging this cultural divide—with limited success. Undeterred, the ghibranis Dystane and Klarima are planning a joint cultural event, intended to mend bridges, forge friendships, and foster understanding between their people. Who better to help them than the Starfinder Society? Travel to Elytrio to put on the grandest celebration Elytrio’s seen since the Gap!
Scale: Sponsor:
Rules: Starfinder Time: FRI 6:00 PM
Number of Players: 6
Tickets Available
Registered: 1
Allen Snyder
Room ID: Hall A Table ID: TT9
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Goblins Attack?

Event #: FRI-RP-9 GM: Bobby Finks
Duration: 4 hour(s)
Event Description: A small farming town is being plagued by Goblins?
This town is the capital's largest supplier of grain and without it, more than half the country will starve this winter.
Can your team save the town and its people?

I have pre-made characters for you to use or you can make your own level 5, 3.5 edition character.
This game can hold up to 10 players but can be won with as little as 4.
This campaign is great for new and experienced players.
Scale: Sponsor: Rising Phoenix Gaming Group
Rules: Dungeons and Dragons 3.5 Ed. Time: FRI 6:00 PM
Number of Players: 10
Tickets Available
Registered: 0
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Room ID: Hall A Table ID: A2
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DCC RPG: Cleft in the Mangled Hills

Event #: FRI-RP-10 GM: Nicholas Baran
Duration: 4 hour(s)
Event Description: A new Light Priestess was supposed to arrive at the Temple of Delvyr in Stennard, but she never arrived. She was expected to take North Road from Hastrull to Stennard, but it runs through the Mangled Hills, known for landslides, bandits, and sorcerers. Can you find the missing priestess?
Scale: Sponsor:
Rules: Dungeon Crawl Classics RPG Time: FRI 6:00 PM
Number of Players: 8
Tickets Available
Registered: 2
Timothy Stone, Tyler Stroud
Room ID: Hall A Table ID: A3
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Feeling sheepish

Event #: FRI-RP-11 GM: Elizabeth Legner
Duration: 4 hour(s)
Event Description: It's time for the village of Garou to move their flocks to the upper meadows, but there's been an accident that's taken the regular shepards out of commission for a month. You'll be filling in. They're just sheep. What could go wrong?
A Dragon Storm game for characters up to 100 card points. Rules and demo characters available as needed.
Scale: Sponsor: The Guild for Dragon Storm
Rules: Dragon Storm 2.0 Time: FRI 6:00 PM
Number of Players: 6
Tickets Available
Registered: 4
Michael Winter, Chip Hodges, Laurie Ballenger, David Ballenger
Room ID: Hall A Table ID: A4
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The Ratcatcher's Son

Event #: FRI-RP-12 GM: Louis Hoefer
Duration: 3 hour(s)
Event Description: A grim mortuary temple – made by inhuman hands – is believed to be the cause of this hamlet’s plague of vermin. Unfortunately, the ratcatcher’s son has sped off to this vile site in hopes of changing his family’s fortunes. Can you plunge into the depths of this complex and save the child before it is too late? New to DCC? No problem! Rules will be taught.
Scale: Sponsor: Dandyline Games
Rules: Dungeon Crawl Classics Time: FRI 7:00 PM
Number of Players: 6
Tickets Available
Registered: 1
Bill Kraft
Room ID: Hall A Table ID: A6
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DCC Playtest for Purple Sorcerer Games

Event #: FRI-RP-13 GM: Mark Bishop
Duration: 4 hour(s)
Event Description: Author of Nebin Pendlebrook's Perilous Pantry will be running a playtest for an upcoming 3rd level adventure for Purple Sorcerer Games. Bring your weird dice. Pre-gens will be provided and some DCC swag. Players will be listed in the player credits of published module. Some experience with the DCC rule-set would be a plus, but if you are familiar with d20 games (like D&D), you'll pick it up quick.
Scale: Sponsor: Purple Sorcerer
Rules: Dungeon Crawl Classics Time: FRI 12:00 Noon PM
Number of Players: 6
Tickets Available
Registered: 5
Jim Schubert, Alan Schirtzinger, Ray Littleton, Nathan Shrider, Tyler Stroud
Room ID: Hall A Table ID: A13
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The Diner - Eight-Legged Infestation

Event #: FRI-RP-14 GM: Michael Underwood
Duration: 3 hour(s)
Event Description: The Scenario:
The Last Stop Diner becomes an unlikely bastion of survival in the face of an apocalyptic spider infestation. As the sky turns an ominous shade of red and venomous arachnids rain down, the PCs and other survivors seek refuge within the diner's familiar walls. Here, they fortify their defenses, turning the once-cozy establishment into a fortified stronghold against the eight-legged horrors that plague the outside world.

System:
Descend into the depths of darkness with our Horror RPG, powered by the chilling and immersive Year Zero Engine. In this haunting journey, you will face your deepest fears and confront twisted nightmares that will shake you to your core. Prepare to confront supernatural terrors and sinister beings that lurk in the shadows, waiting to claim their next victim. Our immersive ruleset and bone-chilling mechanics will transport you to the edge of madness, where every decision you make could mean the difference between life and death. Will you have the strength to survive the horrors that await? Or will you be consumed by the darkness that surrounds you?
Scale: Sponsor: DMDave
Rules: HorrorRPG (Year Zero Engine) Time: FRI 1:00 PM
Number of Players: 4
Tickets Available
Registered: 2
Amy Webb, Bill Kraft
Room ID: Hall A Table ID: A5
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The Diner - The Night Shift

Event #: FRI-RP-15 GM: Michael Underwood
Duration: 3 hour(s)
Event Description: Scenario:
The Last Stop Diner transforms into a battleground of hidden horrors over the course of a single harrowing night. Unbeknownst to the unsuspecting staff and patrons, a malevolent vampire-like creature has insidiously infiltrated the diner's ranks, employing its hypnotic powers to erase all traces of its presence from their memories. Furthermore, one of the diner patrons or staff members is the creature’s secret servant, helping their master feed on the others.

System:
Descend into the depths of darkness with our Horror RPG, powered by the chilling and immersive Year Zero Engine. In this haunting journey, you will face your deepest fears and confront twisted nightmares that will shake you to your core. Prepare to confront supernatural terrors and sinister beings that lurk in the shadows, waiting to claim their next victim. Our immersive ruleset and bone-chilling mechanics will transport you to the edge of madness, where every decision you make could mean the difference between life and death. Will you have the strength to survive the horrors that await? Or will you be consumed by the darkness that surrounds you?
Scale: Sponsor: DMDave
Rules: Horror RPG (Year Zero Engine) Time: FRI 6:00 PM
Number of Players: 4
Tickets Available
Registered: 0
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Room ID: Hall A Table ID: A5
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Dragon Storm: Easy Peasy

Event #: FRI-RP-16 GM: Ann Gray
Duration: 4 hour(s)
Event Description: You all are being sent out for an easy delievery. Are you ready?
UP to 150 cp
Scale: Sponsor:
Rules: Dragon Storm 2.0 Time: FRI 1:00 PM
Number of Players: 8
Open Table walk up and play, not tickets required
Registered: 0
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Room ID: Hall A Table ID: A9
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FRI TABLE TOP MINIATURES GAMES

 

WWI port attack

Event #: FRI-TA-1 GM: Richard Smethurst
Event Description: Bombing raid on port.
Duration: 3 hour(s)
Scale: 1/144th Sponsor: Gamers of O.I.NK.
Rules: Wings of Glory Time: FRI 12:00 Noon PM
Number of Players: 7
Tickets Available
Registered: 3
Ronald Roden, Dale Robinson, David Schweitzer
Room ID: Hall B Table ID: B10
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Fighting Napoleon: Waterloo!

Event #: FRI-TA-2 GM: William Combs
Event Description: Help Napoleon overcome the weight of history or join Wellington in saving the world once again in this 3-day grinder event.

This event is a grand battle scenario using the Hounds of War system utilizing 28mm models. The scenario is based on the historical fight around the La Haye Sainte farmhouse during the 1815 Battle of Waterloo.

Nothing is needed to play the game. We will provide all the models and a team of friendly instructors to teach you the game. Players may join or exit the game whenever they wish and even switch sides.

Come join us for a 3-day spectacle of dice rolling and outrageous French accents.
Duration: T hour(s)
Scale: 28mm Sponsor: Hounds of War
Rules: Hounds of War Time: FRI 1:00 PM
Number of Players: 10
Open Table walk up and play, no tickets required
Registered: 0
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Room ID: Hall B Table ID: B32-33
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Armored Predators

Event #: FRI-TA-3 GM: Jay Thompson
Event Description: 6 mm tank battles played on a large open battlefield. “Operation Compass”, English Dominion forces versus Italians tanks in North Africa using house rules. The Italians have "Crossed the Wire" and invaded Egypt. Can the British stop them?
Duration: 4 hour(s)
Scale: 6 mm Sponsor:
Rules: House Rules Time: FRI 1:00 PM
Number of Players: 8
Open Table walk up and play, no tickets required
Registered: 0
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Room ID: Hall B Table ID: B18
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Armored Predators

Event #: FRI-TA-4 GM: Jay Thompson
Event Description: 6 mm tank battles played on a large open battlefield. “Operation Compass”, English Dominion forces versus Italians tanks in North Africa using house rules. The Italians have "Crossed the Wire" and invaded Egypt. Can the British stop them?
Duration: 4 hour(s)
Scale: 6 mm Sponsor:
Rules: House Rules Time: FRI 6 PM
Number of Players: 8
Open Table walk up and play, no tickets required
Registered: 0
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Room ID: Hall B Table ID: B18
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Derail the Tokyo Express Part 8,A Desperate Lunge!

Event #: FRI-TA-5 GM: Karl Strohmeyer
Event Description: This is the follow up game from the one that was played at Fall In 2023 Japanese Combined Fleet was thwarted in it's attempt to bombard Henderson and was pursued by ENTERPRISE WASP(see note below about alternative history) and friends. The results weren't pretty! All 3 light carriers were sunk. Kido Butai is throwing every surviving Zero that can be launched beat back the Americans to buy time for SHOKAKU and ZUIKAKU to escape! At the same time a last wave of torpedo bombers and dive bombers have gone out to try to break through to the American carriers.This is a battle created from a long running online alternative Guadalcanal history campaign where Halsey takes command of the South Pacific Fleet earlier than he did historically.The scenarios were generated by the online players. Convention game results and losses will be factored into the campaign. Will allow mature kids 10 and up with a parent.
Duration: 5 hour(s)
Scale: 1200 Sponsor: Small Scale Painting
Rules: Task Force Time: FRI 12:00 Noon PM
Number of Players: 12
Open Table walk up and play, no tickets required
Registered: 0
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Room ID: Hall B Table ID: SMT-1
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Egg Hunt

Event #: FRI-TA-6 GM: Jeff Russ
Event Description: St. George has killed a dragon and now rumors are circulating that there are dragon eggs deep in the dark forest. A force of scouts are sent out to find the eggs and have sent word that the eggs are there. A force is now being sent out to collect the eggs but beware there are other forces looking for those eggs.
Duration: 3 hour(s)
Scale: 28mm Sponsor:
Rules: Dragon Rampant Time: FRI 12:30 PM
Number of Players: 6
Tickets Available
Registered: 1
Clem Moore
Room ID: Hall B Table ID: B38
Additional Information:
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Spring 42

Event #: FRI-TA-7 GM: Jeff Russ
Event Description: The Soviet winter offensive has stalled and the spring thaw has started. The Germans are probing the Soviet lines and trying to assess their strength. Soviets for their part are dug in on defense and want to stop the Germans.
Duration: 4 hour(s)
Scale: 40mm Sponsor:
Rules: Chain of Command Time: FRI 6:00 PM
Number of Players: 2
Tickets Available
Registered: 0
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Room ID: Hall B Table ID: B38
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FIGHTING STEAM - Tinclad Marauders

Event #: FRI-TA-8 GM: Paul Meyer
Event Description: A sleepy Confederate river port on the Tennessee gets a surprise visit from a Federal gunboat squadron. Good thing they built themselves a “guard dog” – and gave it some teeth!
Fighting Steam is a fast-play game for ACW naval actions inspired by the SPI classic Fighting Sail.

Duration: 4 hour(s)
Scale: 1/1000 Sponsor:
Rules: FIGHTING STEAM (Modified version) Time: FRI 6:00 PM
Number of Players: 8
Tickets Available
Registered: 3
Kevin Mccarthy, Don Leaman, Max Brodbeck
Room ID: Hall B Table ID: B29
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The Great Game gets personal

Event #: FRI-TA-9 GM: henry lubbers
Event Description: The Russian Bear sticks his nose farther into Afghanistan than the British can abide. 1880s NWF.
Duration: 3 hour(s)
Scale: 28mm Sponsor:
Rules: modified sword and the flame Time: FRI 6:00 PM
Number of Players: 4
Open Table walk up and play, no tickets required
Registered: 0
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Room ID: Hall B Table ID: B22
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Gang Rumble on Friday Night!

Event #: FRI-TA-10 GM: Mike Demana
Event Description: Street gangs are out in the city center on a Friday night, looking for some action. Take control of a handful of gang members and see if you can protect your turf, put the squeeze on a few shops, and bust some rival gang member's heads. Uses fast, easy-to-learn miniature rules from First Command Wargames called "Mean Streets: War in gang-infested cities."
Duration: 3 hour(s)
Scale: 28mm Sponsor: HMGS Great Lakes
Rules: First Command Wargames Time: FRI 6:00 PM
Number of Players: 6
Tickets Available
Registered: 1
Daniel Frohlich
Room ID: Hall B Table ID: B30
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Kaiju Rumble!

Event #: FRI-TA-11 GM: Danny Meador
Event Description: What? There are giant monsters menacing the city of CincyCon-nati? You better get out of your Kaiju lair and join in the fun! Beat up the other monsters, destroy some buildings, and maybe step on a few humans while you're there!

In Destroy All Monsters!, you take the role of your favorite Kaiju and roll loads of dice to battle other monsters for bragging rights. A very easy to learn miniatures wargame, using 6" action figures from the Godzilla universe. Absolutely no experience with the rules is necessary. Children are welcome, with the supervision of a parent or guardian.

Will you Destroy All Monsters! and be the last one standing?
Duration: 3 hour(s)
Scale: Sponsor: The Gamers of O.I.N.K.
Rules: Destroy all Monsters! Time: FRI 6:00 PM
Number of Players: 12
Open Table walk up and play, no tickets required
Registered: 0
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Room ID: Hall B Table ID: B31
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Hobby Haven

Event #: FRI-TA-12 GM: Sean Pittman
Event Description: Hobby Haven: Explore, Paint, Create!
$10 TICKET BUY HERE: https://square.link/u/nupNJ2aA

Event Description:
Welcome to the ultimate haven for miniature hobby enthusiasts where your creativity knows no bounds. Immerse yourself in the world of hobbying, painting, and crafting as you dive into our Hobby Haven event.
Details:
Grab your Paint Station, complete with a selection of paint pots from your brand of choice, clippers, brushes, and all essentials. A paint library is available with more options. Select a preassembled and primed mini (while supplies last) to paint or bring your own. We will have paint on primer available or rattle can primer when available. Each station will have dedicated bright lamps.
20 Stations available, each with a 1-hour time limit. Return your tray with library paints after.

Event Highlights:
Explore Various Paint Lines: Dive into a palette of colors from different paint lines and experiment with endless combinations. Discover new techniques and unleash your artistic potential. Paint lines include but not limited to The Army Painter, Pro Acryl, Two Thin Coats, Green Stuff World, Turbo Dork, and TT Combat. All paint lines have been graciously donated to our charity for this event.
Test Premier Tools: Experience the precision of top-tier brushes, clippers, and glue from various renowned brands. Learn firsthand how the right tools can elevate your craftsmanship.
Craft Your Masterpiece: Every participant will receive a miniature model, courtesy of Modiphius, Games Workshop, Ironwind, Addis Games and other donated companies (while supplies last). This model will be yours to paint and customize during the event, giving you a tangible canvas to bring your imagination to life. Primed plastic spoons will also be available to test paints on. A selection of extra bits will be provided for general use.
Basing Kit Extravaganza: Embark on a journey to enhance the storytelling aspect of your miniatures using a variety of basing kits from different companies. Explore how different materials and designs can transform your creations.
Expert Guidance: Our experienced hobbyists will be on hand to offer tips, tricks, and guidance as you navigate the world of miniature painting and crafting. Whether you're a seasoned hobbyist or a beginner, there's always something new to learn.
Networking & Community: Connect with fellow hobbyists who share your passion. Swap stories, exchange ideas, and build lasting friendships within the vibrant miniature enthusiast community.
Cost: $10 per participant for 1 hour time slot
Tickets: Limited spots available!

Don't miss out on this unique opportunity to immerse yourself in the art of miniature hobbying. Brush, blend, base, and bond with fellow hobbyists over a weekend filled with creativity, learning, and fun. Let your imagination run wild at the Hobby Haven - where every stroke of the brush is a step towards your masterpiece.
Duration: 8 hour(s)
Scale: Sponsor: Cincinnati Arsenal Gaming
Rules: Paint and Take Time: FRI 12:00 Noon PM
Number of Players: 20
Tickets Available
Registered: 0
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Room ID: Hall A Table ID: CAG
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Sergeants Miniature Game

Event #: FRI-TA-13 GM: Chuck Yingling
Event Description: Sergeants is a card driven game using 20 mm miniatures. The players manuever to take an an objective or to wound or eliminate the enemy. The cards allow the players to Move, Shoot, Hide and Look. Generally the players are running the game after a few turns.
Duration: 4 hour(s)
Scale: 20 mm Sponsor:
Rules: Sergeants Miniature Game Time: FRI 6:00 PM
Number of Players: 6
Tickets Available
Registered: 0
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Room ID: Hall B Table ID: B26
Additional Information:
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Star Wars Speeder Bikes -City Slicker-

Event #: FRI-TA-14 GM: Ryan Smethurst
Event Description: Republic vs 1st Order bikers fight for control of Tatooine. Fun and Fast, with lots of collisions.
Duration: 3 hour(s)
Scale: Micro Machines Sponsor: Gamers of O.I.N.K.
Rules: Speeder Bikes Time: FRI 6:00 PM
Number of Players: 8
Tickets Available
Registered: 0
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Room ID: Hall B Table ID: B10
Additional Information:
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Star Trekkin

Event #: FRI-TA-15 GM: CHARLES CLAY
Event Description: A Federation task force warps in to The Neutral Zone to challenge Klingons scheming for a Cloaking Device technology trade with the Romulans. Red Alert!

Classic STAR TREK starship combat using fast play rules, custom models on telescoping stands, and played in 3 Dimensions.
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Star Fleet Light Time: FRI 6:00 PM
Number of Players: 8
Tickets Available
Registered: 3
Jack Smith, Phil Cook, James Leach
Room ID: Hall B Table ID: B27
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Starship Troopers Battle on Planet D

Event #: FRI-TA-16 GM: John Leahy
Event Description: Mobile infantry of all types try to repulse the Arachnid advance on Planet D. 'Would you like to know more'?
Duration: 4 hour(s)
Scale: 15mm Sponsor: JS Wargamer Printing
Rules: Xeno's Rampant Time: FRI 6:00 PM
Number of Players: 4
Open Table walk up and play, no tickets required
Registered: 0
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Room ID: Hall B Table ID: Demo 1
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Grimdark Future Firefight

Event #: FRI-TA-17 GM: Sean Leahy
Event Description: Grimdark Future: Firefight is a miniature wargame set in a
war-torn sci-fi future, which is played using miniatures.
The game mechanics are designed to be easy to learn but hard
to master, bringing engaging sci-fi battles for new and
experienced players alike.
Duration: 3 hour(s)
Scale: 15MM Sponsor: JS Wargamer Printing
Rules: OnePageRules Time: FRI 1:00 PM
Number of Players: 4
Open Table walk up and play, no tickets required
Registered: 0
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Room ID: Hall B Table ID: B35
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Time of the Titans

Event #: FRI-TA-18 GM: Carl Scheu
Event Description: A Steiner recon mission, has stumbled on a secret Kurita testing exercise. The Steiner force must learn all they can about the prototype mechs (destroy them if possible) and escape back to their dropship with the information.
Duration: 4 hour(s)
Scale: Sponsor: Northern Ohio Wargaming Society
Rules: Battletech Time: FRI 6:00 PM
Number of Players: 8
Tickets Available
Registered: 0
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Room ID: Hall B Table ID: B20
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CY6! Battle of Britain, Nov 1940

Event #: FRI-TA-19 GM: Jamie Williamson
Event Description: Late in the Battle of Britain, Mussolini was brow-beaten into joining the air offensive against England. This game represents an Italian raid on London.
Duration: 4 hour(s)
Scale: 1/600 Sponsor:
Rules: Check Your 6! Time: FRI 12:30 PM
Number of Players: 6
Tickets Available
Registered: 1
Matt Davidson
Room ID: Hall B Table ID: B25
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Grinder

Event #: FRI-TA-20 GM: Chuck Stocky
Event Description: All materials will be provided. This scenario is designed to appeal to all levels of skill but
targeted to the interests of the inexperienced. The focus of the Grinder is to have fun, kill
mechs and also to be killed. Winning is not important nor is trying to be the best. What is important is the enjoyment that is expressed by the players. This event runs until close. Walk ups are welcome from start to finish.
Duration: 5 hour(s)
Scale: 1/285 Sponsor: BV Traders
Rules: Battletech- Total Warfare Time: FRI 6:00 PM
Number of Players: 10
Tickets Available
Registered: 1
Joseph Homan
Room ID: Hall B Table ID: Demo 3
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Point 187

Event #: FRI-TA-21 GM: David Cannane
Event Description: Tanks from Rommel's Afrika Korps and the British Eighth Army fight in a meeting engagement to take strategic Point 187 during the Gazala Battles in 1942. Rules will be a "miniaturized" rendition of the Avalon Hill Tobruk game system rendered in 15mm. Low complexity. If you can roll two dice, use a tape measure and read a chart, you're good.
Duration: 4 hour(s)
Scale: 15mm Sponsor:
Rules: Modified AH Tobruk Time: FRI 1:00 PM
Number of Players: 4
Open Table walk up and play, no tickets required
Registered: 0
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Room ID: Hall B Table ID: B20
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Demo games for Sea Dog Game Studios

Event #: FRI-TA-22 GM: Josh Potter
Event Description: Sea Dog Game studios games demos at table across from booth
Duration: 1 hour(s)
Scale: Sponsor:
Rules: Time: FRI See Dealer PM
Number of Players: 6
Tickets Available
Registered: 0
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Room ID: Hall B Table ID: Demo 9
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Tool Bot Arena of Death

Event #: FRI-TA-23 GM: Tim Peaslee
Event Description: The old models of tool bots are sent here to be scrapped, but the employees see no reason whey they can't have some fun first. Nobody really cares about those protocols set in place after the No. 5 bot rebellion, do they? Players compete to destroy other tool bots while trying to keep theirs alive.
Duration: 3 hour(s)
Scale: Sponsor:
Rules: Home Grown Time: FRI 6:00 PM
Number of Players: 8
Tickets Available
Registered: 0
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Room ID: Hall B Table ID: B11
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